Advances in Computer and Information Sciences and Engineering

Advances in Computer and Information Sciences and Engineering PDF Author: Tarek Sobh
Publisher: Springer Science & Business Media
ISBN: 1402087411
Category : Computers
Languages : en
Pages : 590

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Book Description
Advances in Computer and Information Sciences and Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Advances in Computer and Information Sciences and Engineering includes selected papers from the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2007) which was part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2007).

Advances in Computer and Information Sciences and Engineering

Advances in Computer and Information Sciences and Engineering PDF Author: Tarek Sobh
Publisher: Springer Science & Business Media
ISBN: 1402087411
Category : Computers
Languages : en
Pages : 590

Get Book

Book Description
Advances in Computer and Information Sciences and Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Advances in Computer and Information Sciences and Engineering includes selected papers from the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2007) which was part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2007).

Computer and Information Science 2021 - Fall

Computer and Information Science 2021 - Fall PDF Author: Roger Lee
Publisher: Springer
ISBN: 9783030905309
Category : Technology & Engineering
Languages : en
Pages : 0

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Book Description
This edited book presents scientific results of the 21th IEEE/ACIS International Fall Virtual Conference on Computer and Information Science (ICIS 2021-Fall) held on October 13-15, 2021, in Xi’an China. The aim of this conference was to bring together researchers and scientists, businessmen and entrepreneurs, teachers, engineers, computer users, and students to discuss the numerous fields of computer science and to share their experiences and exchange new ideas and information in a meaningful way. Research results about all aspects (theory, applications, and tools) of computer and information science and to discuss the practical challenges encountered along the way and the solutions adopted to solve them. The conference organizers selected the best papers from those papers accepted for presentation at the conference. The papers were chosen based on review scores submitted by members of the program committee and underwent further rigorous rounds of review. From this second round of review, 13 of the conference’s most promising papers are then published in this Springer (SCI) book and not the conference proceedings. We impatiently await the important contributions that we know these authors will bring to the field of computer and information science.

Computer and Information Sciences II

Computer and Information Sciences II PDF Author: Erol Gelenbe
Publisher: Springer Science & Business Media
ISBN: 9781447121558
Category : Technology & Engineering
Languages : en
Pages : 586

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Book Description
Information technology is the enabling foundation for all of human activity at the beginning of the 21st century, and advances in this area are crucial to all of us. These advances are taking place all over the world and can only be followed and perceived when researchers from all over the world assemble, and exchange their ideas in conferences such as the one presented in this proceedings volume regarding the 26th International Symposium on Computer and Information Systems, held at the Royal Society in London on 26th to 28th September 2011. Computer and Information Sciences II contains novel advances in the state of the art covering applied research in electrical and computer engineering and computer science, across the broad area of information technology. It provides access to the main innovative activities in research across the world, and points to the results obtained recently by some of the most active teams in both Europe and Asia.

Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments

Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments PDF Author: National Academies of Sciences, Engineering, and Medicine
Publisher: National Academies Press
ISBN: 0309467020
Category : Education
Languages : en
Pages : 253

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Book Description
The field of computer science (CS) is currently experiencing a surge in undergraduate degree production and course enrollments, which is straining program resources at many institutions and causing concern among faculty and administrators about how best to respond to the rapidly growing demand. There is also significant interest about what this growth will mean for the future of CS programs, the role of computer science in academic institutions, the field as a whole, and U.S. society more broadly. Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments seeks to provide a better understanding of the current trends in computing enrollments in the context of past trends. It examines drivers of the current enrollment surge, relationships between the surge and current and potential gains in diversity in the field, and the potential impacts of responses to the increased demand for computing in higher education, and it considers the likely effects of those responses on students, faculty, and institutions. This report provides recommendations for what institutions of higher education, government agencies, and the private sector can do to respond to the surge and plan for a strong and sustainable future for the field of CS in general, the health of the institutions of higher education, and the prosperity of the nation.

Occupational Outlook Handbook

Occupational Outlook Handbook PDF Author: United States. Bureau of Labor Statistics
Publisher:
ISBN:
Category : Employment forecasting
Languages : en
Pages : 740

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Book Description


Security in Computer and Information Sciences

Security in Computer and Information Sciences PDF Author: Erol Gelenbe
Publisher: Springer
ISBN: 3319951890
Category : Computers
Languages : en
Pages : 169

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Book Description
This open access book constitutes the thoroughly refereed proceedings of the First International ISCIS Security Workshop 2018, Euro-CYBERSEC 2018, held in London, UK, in February 2018. The 12 full papers presented together with an overview paper were carefully reviewed and selected from 31 submissions. Security of distributed interconnected systems, software systems, and the Internet of Things has become a crucial aspect of the performance of computer systems. The papers deal with these issues, with a specific focus on societally critical systems such as health informatics systems, the Internet of Things, energy systems, digital cities, digital economy, mobile networks, and the underlying physical and network infrastructures.

Computer and Information Sciences II

Computer and Information Sciences II PDF Author: Julius T. Tou
Publisher:
ISBN:
Category : Self-organizing systems
Languages : en
Pages : 368

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Book Description


Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition PDF Author: Jason Gregory
Publisher: CRC Press
ISBN: 1351974289
Category : Computers
Languages : en
Pages : 1240

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Book Description
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Game Engine Architecture

Game Engine Architecture PDF Author: Jason Gregory
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042

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Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Information Sciences and Systems 2015

Information Sciences and Systems 2015 PDF Author: Omer H. Abdelrahman
Publisher: Springer
ISBN: 3319226355
Category : Technology & Engineering
Languages : en
Pages : 457

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Book Description
The 30th Anniversary of the ISCIS (International Symposium on Computer and Information Sciences) series of conferences, started by Professor Erol Gelenbe at Bilkent University, Turkey, in 1986, will be held at Imperial College London on September 22-24, 2015. The preceding two ISCIS conferences were held in Krakow, Poland in 2014, and in Paris, France, in 2013. The Proceedings of ISCIS 2015 published by Springer brings together rigorously reviewed contributions from leading international experts. It explores new areas of research and technological development in computer science, computer engineering, and information technology, and presents new applications in fast changing fields such as information science, computer science and bioinformatics. The topics covered include (but are not limited to) advances in networking technologies, software defined networks, distributed systems and the cloud, security in the Internet of Things, sensor systems, and machine learning and large data sets.