Building Cocoa Applications

Building Cocoa Applications PDF Author: Simson Garfinkel
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596002350
Category : Computers
Languages : en
Pages : 652

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Book Description
Applications developers will find step-by-step instruction for using Cocoa to build a series of graphics applications for Mac OS X in this tutorial featuring extended examples written in Objective-C. Following material on Cocoa, the Aqua interface, and Interface builder, the bulk of the book provides instructions for building a four-function calculator, a multiple-document, multiprocess application, and a multithreaded, mouse-tracking application. Familiarity with programming in general and with the ANSI C language is assumed. Annotation copyrighted by Book News, Inc., Portland, OR.

Building Cocoa Applications

Building Cocoa Applications PDF Author: Simson Garfinkel
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596002350
Category : Computers
Languages : en
Pages : 652

Get Book

Book Description
Applications developers will find step-by-step instruction for using Cocoa to build a series of graphics applications for Mac OS X in this tutorial featuring extended examples written in Objective-C. Following material on Cocoa, the Aqua interface, and Interface builder, the bulk of the book provides instructions for building a four-function calculator, a multiple-document, multiprocess application, and a multithreaded, mouse-tracking application. Familiarity with programming in general and with the ANSI C language is assumed. Annotation copyrighted by Book News, Inc., Portland, OR.

Swift Development with Cocoa

Swift Development with Cocoa PDF Author: Jonathon Manning
Publisher: "O'Reilly Media, Inc."
ISBN: 1491909706
Category : Computers
Languages : en
Pages : 472

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Book Description
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world

Learning Cocoa with Objective-C

Learning Cocoa with Objective-C PDF Author: Apple Computer Inc
Publisher: "O'Reilly Media, Inc."
ISBN: 144939969X
Category : Computers
Languages : en
Pages : 386

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Book Description
Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of Learning Cocoa includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder.After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.You'll learn how to: Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder Build single- and multiple-window document-based applications Manipulate text data using Cocoa's text handling capabilities Draw with Cocoa Add scripting functionality to your applications Localize your application for multiple language support Polish off your application by adding an icon for use in the Dock, provide Help, and package your program for distribution Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying.Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.

Learning Cocoa with Objective-C

Learning Cocoa with Objective-C PDF Author: Paris Buttfield-Addison
Publisher: "O'Reilly Media, Inc."
ISBN: 1491901780
Category : Computers
Languages : en
Pages : 388

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Book Description
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing

Cocoa and Objective-C: Up and Running

Cocoa and Objective-C: Up and Running PDF Author: Scott Stevenson
Publisher: "O'Reilly Media, Inc."
ISBN: 1449390714
Category : Computers
Languages : en
Pages : 420

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Book Description
Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert. Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform. Get a quick hands-on tour of basic programming skills with the C language Learn how to use Interface Builder to quickly design and prototype your application's user interface Start using Objective-C by creating objects and learning memory management Learn about the Model-View-Controller (MVC) method of sharing data between objects Understand the Foundation value classes, Cocoa's robust API for storing common data types Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

Cocoa Programming

Cocoa Programming PDF Author: Daniel H. Steinberg
Publisher:
ISBN: 9781934356302
Category : Application program interfaces (Computer software)
Languages : en
Pages : 0

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Book Description
Get productive with Cocoa--fast--with this guide that jumps right in and shows how to build a Web browser using Cocoa.

Programming the iPhone User Experience

Programming the iPhone User Experience PDF Author: Toby Boudreaux
Publisher: "O'Reilly Media, Inc."
ISBN: 1449379257
Category : Computers
Languages : en
Pages : 191

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Book Description
Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences. Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer. Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces Apply your knowledge of Objective-C to the iPhone/iPod Touch framework Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

Cocoa Design Patterns

Cocoa Design Patterns PDF Author: Erik Buck
Publisher: Pearson Education
ISBN: 0321591208
Category : Computers
Languages : en
Pages : 525

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Book Description
“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.” –Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start. The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including Fundamental patterns, such as enumerators, accessors, and two-stage creation Patterns that empower, such as singleton, delegates, and the responder chain Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers. Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.

Sams Teach Yourself Cocoa Touch Programming in 24 Hours

Sams Teach Yourself Cocoa Touch Programming in 24 Hours PDF Author: Sengan Baring-Gould
Publisher: Pearson Education
ISBN: 9780768695564
Category : Computers
Languages : en
Pages : 576

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Book Description
In Full Color Code samples are syntax highlighted as in Xcode!! In just 24 sessions of one hour or less, learn how to build powerful mobile applications with Apple’s Cocoa Touch technology for the iPhone and iPod touch! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from handling user interaction and building effective user interfaces to accessing the Internet, playing media, and using the iPhone and iPod touch’s incredible sensing capabilities. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Cocoa Touch programming tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Write simple, efficient code that reflects a clear understanding of how Cocoa Touch works and why it works that way Build great iPhone/iPod touch user interfaces from the ground up Display tables and provide for clear navigation Access the Internet and networks and show web pages Save and retrieve data, including user preferences Understand how the Cocoa Touch runtime loop interacts with your application Draw and manipulate images Create complex animations such as Cover Flow Build applications that play and record media Use the iPhone’s built-in accelerometer, GPS capabilities, and WiFi support Share data via custom URLs, emails, and other techniques Find and fix common Cocoa Touch software bugs, fast Avoid the performance bottlenecks that affect Cocoa Touch code

Cocoa in a Nutshell

Cocoa in a Nutshell PDF Author: Michael Beam
Publisher: "O'Reilly Media, Inc."
ISBN: 1449391001
Category : Computers
Languages : en
Pages : 570

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Book Description
Cocoa® is more than just a collection of classes, and is certainly more than a simple framework. Cocoa is a complete API set, class library, framework, and development environment for building applications and tools to run on Mac OS® X. With over 240 classes, Cocoa is divided into two essential frameworks: Foundation and Application Kit. Above all else, Cocoa is a toolkit for creating Mac OS X application interfaces, and it provides access to all of the standard Aqua® interface components such as menus, toolbars, windows, buttons, to name a few. Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It provides developers who may be experienced with other application toolkits the grounding they'll need to start developing Cocoa applications. Common programming tasks are described, and many chapters focus on the larger patterns in the frameworks so developers can understand the larger relationships between the classes in Cocoa, which is essential to using the framework effectively. Cocoa in a Nutshell is divided into two parts, with the first part providing a series of overview chapters that describe specific features of the Cocoa frameworks. Information you'll find in Part I includes: An overview of the Objective-C language Coverage of the Foundation and Application Kit frameworks Overviews of Cocoa's drawing and text handling classes Network services such as hosts, Rendezvous URL services, sockets, and file handling Distributed notifications and distributed objects for interapplication communication Extending Cocoa applications with other frameworks, including the AddressBook, DiscRecording, and Messaging frameworks The second half of the book is a detailed quick reference to Cocoa's Foundation and Application Kit (AppKit) classes. A complement to Apple's documentation, Cocoa in a Nutshell is the only reference to the classes, functions, types, constants, protocols, and methods that make up Cocoa's Foundation and Application Kit frameworks, based on the Jaguar release (Mac OS X 10.2). Peer-reviewed and approved by Apple's engineers to be part of the Apple Developer Connection (ADC) Series, Cocoa in a Nutshell is the book developers will want close at hand as they work. It's the desktop quick reference they can keep by their side to look something up quickly without leaving their work. Cocoa in a Nutshell is the book developers will want close at hand as they work. It's the desktop quick reference they can keep by their side to look something up quickly without leaving their work.