ART OF POINT-AND-CLICK ADVENTURE GAMES.

ART OF POINT-AND-CLICK ADVENTURE GAMES. PDF Author: BITMAP BOOKS.
Publisher:
ISBN: 9781838019112
Category :
Languages : en
Pages :

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ART OF POINT-AND-CLICK ADVENTURE GAMES.

ART OF POINT-AND-CLICK ADVENTURE GAMES. PDF Author: BITMAP BOOKS.
Publisher:
ISBN: 9781838019112
Category :
Languages : en
Pages :

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Book Description


A Guide to Japanese Role-Playing Games

A Guide to Japanese Role-Playing Games PDF Author: Bitmap Books
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0

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The SNES Pixel Book

The SNES Pixel Book PDF Author: Bitmap Books
Publisher:
ISBN: 9781999353346
Category :
Languages : en
Pages : 272

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Game Art

Game Art PDF Author: Matt Sainsbury
Publisher: No Starch Press
ISBN: 1593276656
Category : Games & Activities
Languages : en
Pages : 278

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Book Description
Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.

The CRPG Book: A Guide to Computer Role-Playing Games

The CRPG Book: A Guide to Computer Role-Playing Games PDF Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528

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Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Games

Games PDF Author: C. Thi Nguyen
Publisher: Oxford University Press, USA
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

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Book Description
"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Master the Art of Unreal Engine 4

Master the Art of Unreal Engine 4 PDF Author: Ryan Shah
Publisher: Kitatus Studios
ISBN: 1506119042
Category : Computers
Languages : en
Pages : 310

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Book Description
Have you ever played a video-game and wished you could make your own? Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality! This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video-game development tools as well as 2D/3D art applications. Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video-game of your dreams. If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max .etc) then this book is for you! In this title, we don't only cover how to create your own 3D point and click adventure project, but we also cover all the important pieces of Unreal Engine 4 that you'll need to make sure your projects rise above all others and become amazing titles that your fans will adore for years to come!

The Art of Point-and-Click Adventure Games

The Art of Point-and-Click Adventure Games PDF Author: Bitmap Books
Publisher:
ISBN: 9780995658660
Category :
Languages : en
Pages : 460

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COMMODORE 64

COMMODORE 64 PDF Author: BITMAP BOOKS.
Publisher:
ISBN: 9781838019105
Category :
Languages : en
Pages :

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Programming Your Own Adventure Games in Pascal

Programming Your Own Adventure Games in Pascal PDF Author: Richard C. Vile
Publisher:
ISBN:
Category : Computer adventure games
Languages : en
Pages : 328

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Book Description