Author: Eli L. Levitan
Publisher:
ISBN:
Category : Animated films
Languages : en
Pages : 202
Book Description
Animation Techniques and Commercial Film Production
Author: Eli L. Levitan
Publisher:
ISBN:
Category : Animated films
Languages : en
Pages : 202
Book Description
Publisher:
ISBN:
Category : Animated films
Languages : en
Pages : 202
Book Description
Handbook of Animation Techniques
Author: Eli L. Levitan
Publisher: New York ; Toronto : Van Nostrand Reinhold Company
ISBN:
Category : Performing Arts
Languages : en
Pages : 328
Book Description
The processes and techniques used in animation production are illustrated and analyzed with discussion of conventional and specialized methods of animation, including electronic imaging systems, various camera techniques and special effects.
Publisher: New York ; Toronto : Van Nostrand Reinhold Company
ISBN:
Category : Performing Arts
Languages : en
Pages : 328
Book Description
The processes and techniques used in animation production are illustrated and analyzed with discussion of conventional and specialized methods of animation, including electronic imaging systems, various camera techniques and special effects.
Animation Techniques
Author: Roger Noake
Publisher: Booksales
ISBN:
Category : Performing Arts
Languages : en
Pages : 168
Book Description
So familiar yet so intriguing, animation pops up in almost everything we see. Now, for the first time, the history, techniques, and thinking behind this medium is thoroughly explored. Full-color photos.
Publisher: Booksales
ISBN:
Category : Performing Arts
Languages : en
Pages : 168
Book Description
So familiar yet so intriguing, animation pops up in almost everything we see. Now, for the first time, the history, techniques, and thinking behind this medium is thoroughly explored. Full-color photos.
Advances in Computer Science, Environment, Ecoinformatics, and Education, Part II
Author: Sally Lin
Publisher: Springer Science & Business Media
ISBN: 3642233236
Category : Computers
Languages : en
Pages : 649
Book Description
This 5-volume set (CCIS 214-CCIS 218) constitutes the refereed proceedings of the International Conference on Computer Science, Environment, Ecoinformatics, and Education, CSEE 2011, held in Wuhan, China, in July 2011. The 525 revised full papers presented in the five volumes were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on information security, intelligent information, neural networks, digital library, algorithms, automation, artificial intelligence, bioinformatics, computer networks, computational system, computer vision, computer modelling and simulation, control, databases, data mining, e-learning, e-commerce, e-business, image processing, information systems, knowledge management and knowledge discovering, mulitimedia and its apllication, management and information system, moblie computing, natural computing and computational intelligence, open and innovative education, pattern recognition, parallel and computing, robotics, wireless network, web application, other topics connecting with computer, environment and ecoinformatics, modeling and simulation, environment restoration, environment and energy, information and its influence on environment, computer and ecoinformatics, biotechnology and biofuel, as well as biosensors and bioreactor.
Publisher: Springer Science & Business Media
ISBN: 3642233236
Category : Computers
Languages : en
Pages : 649
Book Description
This 5-volume set (CCIS 214-CCIS 218) constitutes the refereed proceedings of the International Conference on Computer Science, Environment, Ecoinformatics, and Education, CSEE 2011, held in Wuhan, China, in July 2011. The 525 revised full papers presented in the five volumes were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on information security, intelligent information, neural networks, digital library, algorithms, automation, artificial intelligence, bioinformatics, computer networks, computational system, computer vision, computer modelling and simulation, control, databases, data mining, e-learning, e-commerce, e-business, image processing, information systems, knowledge management and knowledge discovering, mulitimedia and its apllication, management and information system, moblie computing, natural computing and computational intelligence, open and innovative education, pattern recognition, parallel and computing, robotics, wireless network, web application, other topics connecting with computer, environment and ecoinformatics, modeling and simulation, environment restoration, environment and energy, information and its influence on environment, computer and ecoinformatics, biotechnology and biofuel, as well as biosensors and bioreactor.
Journal of the University Film Producers Association
Author:
Publisher:
ISBN:
Category : Documentary films
Languages : en
Pages : 228
Book Description
Publisher:
ISBN:
Category : Documentary films
Languages : en
Pages : 228
Book Description
Animation
Author: Hannes Rall
Publisher: CRC Press
ISBN: 1351701940
Category : Computers
Languages : en
Pages : 564
Book Description
This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you how to develop an animation project from the very start of conceptual exploration though to completed production. Subjects like script, storyboarding, character and production design illuminate the pre-production process; later chapters explain the production process applied to different animation techniques like 2D animation, 3D computer animation and stop motion. This book is just the right mix of practical advice, lavish illustrations, and industry case studies to give you everything you need to start creating animation today. Key Features Learn the concepts of film animation production from an expert instructor Interviews with legends Andreas Deja, Hans Bacher and Volker Engel Robust coverage of the pre-production process, from script to storyboarding and visual development Includes a glossary and further reading recommendations
Publisher: CRC Press
ISBN: 1351701940
Category : Computers
Languages : en
Pages : 564
Book Description
This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you how to develop an animation project from the very start of conceptual exploration though to completed production. Subjects like script, storyboarding, character and production design illuminate the pre-production process; later chapters explain the production process applied to different animation techniques like 2D animation, 3D computer animation and stop motion. This book is just the right mix of practical advice, lavish illustrations, and industry case studies to give you everything you need to start creating animation today. Key Features Learn the concepts of film animation production from an expert instructor Interviews with legends Andreas Deja, Hans Bacher and Volker Engel Robust coverage of the pre-production process, from script to storyboarding and visual development Includes a glossary and further reading recommendations
The Technique of Film Animation
Author:
Publisher:
ISBN:
Category : Animated films
Languages : en
Pages : 360
Book Description
Publisher:
ISBN:
Category : Animated films
Languages : en
Pages : 360
Book Description
Animation and Advertising
Author: Malcolm Cook
Publisher: Springer Nature
ISBN: 3030279391
Category : Performing Arts
Languages : en
Pages : 340
Book Description
Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history. In individual case study chapters this book addresses, among others, the role of promotion and advertising for anime, Disney, MTV, Lotte Reiniger, Pixar and George Pal, and highlights American, Indian, Japanese, and European examples. This collection reviews the history of famous animation studios and artists, and rediscovers overlooked ones. It situates animated advertising within the context of a diverse intermedial and multi-platform media environment, influenced by print, radio and digital practices, and expanding beyond cinema and television screens into the workplace, theme park, trade expo and urban environment. It reveals the part that animation has played in shaping our consumption of particular brands and commodities, and assesses the ways in which animated advertising has both changed and been changed by the technologies and media that supported it, including digital production and distribution in the present day. Challenging the traditional privileging of art or entertainment over commercial animation, Animation and Advertising establishes a new and rich field of research, and raises many new questions concerning particular animation and media histories, and our methods for researching them.
Publisher: Springer Nature
ISBN: 3030279391
Category : Performing Arts
Languages : en
Pages : 340
Book Description
Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history. In individual case study chapters this book addresses, among others, the role of promotion and advertising for anime, Disney, MTV, Lotte Reiniger, Pixar and George Pal, and highlights American, Indian, Japanese, and European examples. This collection reviews the history of famous animation studios and artists, and rediscovers overlooked ones. It situates animated advertising within the context of a diverse intermedial and multi-platform media environment, influenced by print, radio and digital practices, and expanding beyond cinema and television screens into the workplace, theme park, trade expo and urban environment. It reveals the part that animation has played in shaping our consumption of particular brands and commodities, and assesses the ways in which animated advertising has both changed and been changed by the technologies and media that supported it, including digital production and distribution in the present day. Challenging the traditional privileging of art or entertainment over commercial animation, Animation and Advertising establishes a new and rich field of research, and raises many new questions concerning particular animation and media histories, and our methods for researching them.
Art in Motion, Revised Edition
Author: Maureen Furniss
Publisher: Indiana University Press
ISBN: 0861969456
Category : Performing Arts
Languages : en
Pages : 303
Book Description
This text presents an examination of the aesthetics of animation. It provides an overview of the relationship between animation studes and media studies, then focuses on issues concerning flat and dimensional, and limited and full animation. It then looks at specific topics such as gender issues and adaption.
Publisher: Indiana University Press
ISBN: 0861969456
Category : Performing Arts
Languages : en
Pages : 303
Book Description
This text presents an examination of the aesthetics of animation. It provides an overview of the relationship between animation studes and media studies, then focuses on issues concerning flat and dimensional, and limited and full animation. It then looks at specific topics such as gender issues and adaption.
The Art of 3D Computer Animation and Effects
Author: Isaac V. Kerlow
Publisher: John Wiley & Sons
ISBN: 0470084901
Category : Design
Languages : en
Pages : 514
Book Description
Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects—from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented—including VFX and animated feature movies, games, and TV commercials—by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines
Publisher: John Wiley & Sons
ISBN: 0470084901
Category : Design
Languages : en
Pages : 514
Book Description
Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects—from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented—including VFX and animated feature movies, games, and TV commercials—by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines