250 Best Magic Items for Barbarians, Druids, and Rangers

250 Best Magic Items for Barbarians, Druids, and Rangers PDF Author: Mage Gate
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 80

Get Book

Book Description
Primordial Power Unleashed! They come howling from the hills, from the forest, the jungle, the marsh, the mountain... They stalk the far and lonely land, watering the earth with the blood of those who defy their ancient laws and stand against fate, against the Old Gods... They are barbarians, druids, and rangers. They are here and their time has come! Discover 250 exclusive 5e magic items made just for them: Items that scale with your proficiency bonus Items that scale with your rage damage bonus Items that grant beast traits Items that grant class abilities or racial traits Magical tattoos and shrunken heads New and revised weapons including bolas, spiked gauntlets, and war picks This 5th Edition (5e) handbook is perfect for players and GMs who want to add epic fun and variety to your Fifth Edition game with hundreds of wilderness-based magic items. To use this 5e supplement, you also need a copy of the PHB, DMG, and MM from the world's greatest roleplaying game. Collect the entire 250 Best Magic Items series by MageGate Games! Each full-length, fully illustrated handbook contains 250 class-based magic items designed to bring out the best in your favorite fantasy character classes! This all-new, exclusive and exciting RPG sourcebook series begins with: 250 Best Magic Items for Barbarians, Druids, and Rangers (wilderness adventuring classes) 250 Best Magic Items for Fighters and Rogues (urban adventuring classes) 250 Best Magic Items for Bards, Sorcerers, Warlocks, and Wizards (arcane adventuring classes) 250 Best Magic Items for Clerics, Monks, and Paladins (divine adventuring classes) 5e players and GameMasters will love these clever and innovative 5e books created by expert GMs with almost a century of combined experience between them! These gorgeous 5e books make great gifts / essential gift sets for tabletop fantasy roleplaying gamers (TTRPG) this holiday gift season. Each 250 Best Magic Items book is available in your choice of ebook, paperback (softcover), and collector's edition hardcover. All books are fully 5th Edition 5e compatible and ready to be used in your Fifth Edition game now. At the Game Master's discretion, these books may be easily modified for use with past editions such as 1e, 2e, 2.5e, 3e, 3.5e, 4e, as well as similar fantasy RPG games like OSR.

250 Best Magic Items for Barbarians, Druids, and Rangers

250 Best Magic Items for Barbarians, Druids, and Rangers PDF Author: Mage Gate
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 80

Get Book

Book Description
Primordial Power Unleashed! They come howling from the hills, from the forest, the jungle, the marsh, the mountain... They stalk the far and lonely land, watering the earth with the blood of those who defy their ancient laws and stand against fate, against the Old Gods... They are barbarians, druids, and rangers. They are here and their time has come! Discover 250 exclusive 5e magic items made just for them: Items that scale with your proficiency bonus Items that scale with your rage damage bonus Items that grant beast traits Items that grant class abilities or racial traits Magical tattoos and shrunken heads New and revised weapons including bolas, spiked gauntlets, and war picks This 5th Edition (5e) handbook is perfect for players and GMs who want to add epic fun and variety to your Fifth Edition game with hundreds of wilderness-based magic items. To use this 5e supplement, you also need a copy of the PHB, DMG, and MM from the world's greatest roleplaying game. Collect the entire 250 Best Magic Items series by MageGate Games! Each full-length, fully illustrated handbook contains 250 class-based magic items designed to bring out the best in your favorite fantasy character classes! This all-new, exclusive and exciting RPG sourcebook series begins with: 250 Best Magic Items for Barbarians, Druids, and Rangers (wilderness adventuring classes) 250 Best Magic Items for Fighters and Rogues (urban adventuring classes) 250 Best Magic Items for Bards, Sorcerers, Warlocks, and Wizards (arcane adventuring classes) 250 Best Magic Items for Clerics, Monks, and Paladins (divine adventuring classes) 5e players and GameMasters will love these clever and innovative 5e books created by expert GMs with almost a century of combined experience between them! These gorgeous 5e books make great gifts / essential gift sets for tabletop fantasy roleplaying gamers (TTRPG) this holiday gift season. Each 250 Best Magic Items book is available in your choice of ebook, paperback (softcover), and collector's edition hardcover. All books are fully 5th Edition 5e compatible and ready to be used in your Fifth Edition game now. At the Game Master's discretion, these books may be easily modified for use with past editions such as 1e, 2e, 2.5e, 3e, 3.5e, 4e, as well as similar fantasy RPG games like OSR.

250 Best Magic Items for Primal and Urban Classes

250 Best Magic Items for Primal and Urban Classes PDF Author: Mage Gate
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

Get Book

Book Description
Give your fantasy heroes and villains an edge!Discover 500 magic items for 5th Edition (5e) with two books in one! This deluxe collector's edition omnibus contains the following bestsellers: 250 Best Magic Items for Barbarians, Druids, and Rangers 250 Best Magic Items for Fighters and Rogues You'll find a ton of new options, including item sets that grant extra powers when you collect them all, plus an entirely new category of magic item: unique items! Unique items are somewhere above very rare and below legendary in power. They were made for one person, and only one of this item exists in the game. Who will own it? Who can keep it? Will it be your character? And what kind of edge will it give you? The options this omnibus gives you are endless! We provide incredible items for every alignment and archetype. Collect all three of the 250 Best Omnibuses: Omnibus 2: 250 Best Magic Items for Arcane and Divine Classes Omnibus 3: 250 Best Magic Items for All Classes and Levels And be sure to check out MageGate's Game Master's Guide and Extreme Encounters series for more fun! Note: To use this accessory, you also need a copy of the Fifth Edition (5e) PHB, DMG, and MM.

250 Best Magic Items for All Classes and Levels

250 Best Magic Items for All Classes and Levels PDF Author: Mage Gate
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

Get Book

Book Description
Give your fantasy heroes and villains an edge!Discover 500 magic items for 5th Edition (5e) with two books in one! This deluxe collector's edition omnibus contains the following bestsellers: 250 Best Magic Items: Curios, Oddities, and Trinkets 250 Best Magic Items: Harvested, Ritual, and Team-Based Items You'll find a ton of new options, including item sets that grant extra powers when you collect them all, plus an entirely new category of magic item: unique items! Unique items are somewhere above very rare and below legendary in power. They were made for one person, and only one of this item exists in the game. Who will own it? Who can keep it? Will it be your character? And what kind of edge will it give you? This book also features a selection of 100 trinkets that have actual in-game effects and provide plot hooks and backstory for your character! You also get harvested monster parts (edibles, potions, and powders) complete with monster harvesting rules! Plus, team-based items like battle standards and matching themed armor or robes! The options this omnibus gives you are endless! We provide incredible items for every alignment and archetype. Collect all three of the 250 Best Omnibuses: Omnibus 1: 250 Best Magic Items for Primal and Urban Classes Omnibus 2: 250 Best Magic Items for Arcane and Divine Classes And be sure to check out MageGate's Game Master's Guide and Extreme Encounters series for more fun! Note: To use this accessory, you also need a copy of the Fifth Edition (5e) PHB, DMG, and MM.

250 Best Magic Items for Arcane and Divine Classes

250 Best Magic Items for Arcane and Divine Classes PDF Author: Mage Gate
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

Get Book

Book Description
Give your fantasy heroes and villains an edge!Discover 500 magic items for 5th Edition (5e) with two books in one! This deluxe collector's edition omnibus contains the following bestsellers: 250 Best Magic Items for Bards, Sorcerers, Warlocks, and Wizards 250 Best Magic Items for Clerics, Monks, and Paladins You'll find a ton of new options, including item sets that grant extra powers when you collect them all, plus an entirely new category of magic item: unique items! Unique items are somewhere above very rare and below legendary in power. They were made for one person, and only one of this item exists in the game. Who will own it? Who can keep it? Will it be your character? And what kind of edge will it give you? This book also features a new and nasty assortment of nonmagical weapon rules, including chakrams, kamas, nunchaku, scourges, shurikens, spiked chains, spiked gauntlets, etc. The options this omnibus gives you are endless! We provide incredible items for every alignment and archetype. Collect all three of the 250 Best Omnibuses: Omnibus 2: 250 Best Magic Items for Primal and Urban Classes Omnibus 3: 250 Best Magic Items for All Classes and Levels And be sure to check out MageGate's Game Master's Guide and Extreme Encounters series for more fun! Note: To use this accessory, you also need a copy of the Fifth Edition (5e) PHB, DMG, and MM.

Spellbook Cards: Druid

Spellbook Cards: Druid PDF Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786966556
Category : Games & Activities
Languages : en
Pages : 0

Get Book

Book Description
Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9 The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)

The Game Master's Book of Non-Player Characters

The Game Master's Book of Non-Player Characters PDF Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174800
Category : Games & Activities
Languages : en
Pages : 272

Get Book

Book Description
From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

Complete Adventurer

Complete Adventurer PDF Author: Jesse Decker
Publisher:
ISBN: 9780786936519
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Get Book

Book Description
This essential sourcebook serves primarily as a player resource focused on adventuring skills for characters of any class. It also provides new information on several organizations and guilds.

Tome of Battle

Tome of Battle PDF Author: Richard Baker
Publisher:
ISBN: 9780786939220
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Get Book

Book Description
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.

The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters PDF Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256

Get Book

Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Advanced Dungeons & Dragons, Players Handbook

Advanced Dungeons & Dragons, Players Handbook PDF Author: Gary Gygax
Publisher:
ISBN: 9780935696011
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 126

Get Book

Book Description
Presents an introduction to Dungeons and Dragons with information on the rules, characters, weapons and gear, and game etiquette.