Understanding Virtual Reality

Understanding Virtual Reality PDF Author: William R. Sherman
Publisher: Morgan Kaufmann
ISBN: 1558603530
Category : Computers
Languages : en
Pages : 623

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Book Description
Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.

Understanding Virtual Reality

Understanding Virtual Reality PDF Author: William R. Sherman
Publisher: Morgan Kaufmann
ISBN: 1558603530
Category : Computers
Languages : en
Pages : 623

Get Book

Book Description
Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.

Virtual Reality

Virtual Reality PDF Author: Melanie Chan
Publisher: Bloomsbury Publishing USA
ISBN: 1623564743
Category : Social Science
Languages : en
Pages : 216

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Book Description
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.

Virtual Reality

Virtual Reality PDF Author: Steven M. LaValle
Publisher: Cambridge University Press
ISBN: 1108187714
Category : Computers
Languages : en
Pages : 389

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Book Description
Virtual reality is a powerful emerging technology using advanced computing techniques to create perceptual illusions that transcend ordinary human experiences. This interdisciplinary text explains fundamentals and industry insights from engineering to psychology, enabling students, researchers, and developers to contribute to this growing field.

Transforming Education with Virtual Reality

Transforming Education with Virtual Reality PDF Author: Reena Malik
Publisher: John Wiley & Sons
ISBN: 1394200471
Category : Education
Languages : en
Pages : 290

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Book Description
TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD). Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.

Virtual Reality Technology

Virtual Reality Technology PDF Author: Grigore C. Burdea
Publisher: John Wiley & Sons
ISBN: 111948572X
Category : Computers
Languages : en
Pages : 464

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Book Description
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: Input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop) An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered. The CD-ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows: Introduction to VRML and Java 3D Sensor and Event Processing VRML and JavaScript Scene Hierarchy, Geometry, and Texture VRML PROTO and Glove Devices Viewpoint Control, Sound, and Haptic Effects The Second Edition will serve as a state-of-the-art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines.

Virtual Reality Methods

Virtual Reality Methods PDF Author: Jones, Phil
Publisher: Policy Press
ISBN: 1447360753
Category : Reference
Languages : en
Pages : 158

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Book Description
EPUB and EPDF available Open Access under CC-BY-NC-ND licence. Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology. The insights drawn from this analysis will inspire scholars to explore the possibilities of using VR in their own research projects.

Medicine Meets Virtual Reality 21

Medicine Meets Virtual Reality 21 PDF Author: J.D. Westwood
Publisher: IOS Press
ISBN: 1614993750
Category : Medical
Languages : en
Pages : 514

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Book Description
This book presents the proceedings of the 21st NextMed/MMVR conference, held in Manhattan Beach, California, in February 2014. These papers describe recent developments in medical simulation, modeling, visualization, imaging, haptics, robotics, sensors, interfaces, and other IT-enabled technologies that benefit healthcare. The wide range of applications includes simulation for medical education and surgical training, information-guided therapies, mental and physical rehabilitation tools, and intelligence networks. Since 1992, Nextmed/MMVR has engaged the problem-solving abilities of scientists, engineers, clinicians, educators, the military, students, and healthcare futurists. Its multidisciplinary participation offers a fresh perspective on how to make patient care and medical education more precise and effective.

Journalism in the Age of Virtual Reality

Journalism in the Age of Virtual Reality PDF Author: John V. Pavlik
Publisher: Columbia University Press
ISBN: 0231545517
Category : Language Arts & Disciplines
Languages : en
Pages : 263

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Book Description
With the advent of the internet and handheld or wearable media systems that plunge the user into 360o video, augmented—or virtual reality—technology is changing how stories are told and created. In this book, John V. Pavlik argues that a new form of mediated communication has emerged: experiential news. Experiential media delivers not just news stories but also news experiences, in which the consumer engages news as a participant or virtual eyewitness in immersive, multisensory, and interactive narratives. Pavlik describes and analyzes new tools and approaches that allow journalists to tell stories that go beyond text and image. He delves into developing forms such as virtual reality, haptic technologies, interactive documentaries, and drone media, presenting the principles of how to design and frame a story using these techniques. Pavlik warns that although experiential news can heighten user engagement and increase understanding, it may also fuel the transformation of fake news into artificial realities, and he discusses the standards of ethics and accuracy needed to build public trust in journalism in the age of virtual reality. Journalism in the Age of Virtual Reality offers important lessons for practitioners seeking to produce quality experiential news and those interested in the ethical considerations that experiential media raise for journalism and the public.

The Metaphysics of Virtual Reality

The Metaphysics of Virtual Reality PDF Author: Michael Heim
Publisher: Oxford University Press, USA
ISBN: 0195092589
Category : Computers
Languages : en
Pages : 200

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Book Description
Heim examines, among other things, how our perception of the world will change as we move in and out of a computer-generated world.

Cases on Virtual Reality Modeling in Healthcare

Cases on Virtual Reality Modeling in Healthcare PDF Author: Tang, Yuk Ming
Publisher: IGI Global
ISBN: 179988791X
Category : Computers
Languages : en
Pages : 308

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Book Description
Virtual reality (VR) provides immersive stereoscopic visualization of virtual environments, and the visualization effect and computer graphics are critical to enhancing the engagement of participants and achieving optimal education and training effectiveness. Constructing realistic 3D models and scenarios for a specific application of VR simulation is no easy task. There are many different tools for 3D modeling. However, many of the modeling tools are used for manufacturing and product design applications and have advanced features and functions which may not be applicable to different levels of users and various specializations. Cases on Virtual Reality Modeling in Healthcare introduces the use of Blender for VR 3D modeling, demonstrates healthcare applications, and examines potential uses in modeling, dressing, and animation in healthcare. Covering a range of topics such as cross reality, rehabilitation games, and augmented reality, this book is ideal for engineers, industry professionals, practitioners, researchers, academicians, instructors, and students.