The Complete Encyclopedia to GI Joe

The Complete Encyclopedia to GI Joe PDF Author: Vincent Santelmo
Publisher:
ISBN: 9780873418744
Category : Antiques & Collectibles
Languages : en
Pages : 596

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Book Description
An invaluable resource, this revised and expanded edition lists every Gl Joe figure and accessory through 2000. Features an updated price guide.

The Complete Encyclopedia to GI Joe

The Complete Encyclopedia to GI Joe PDF Author: Vincent Santelmo
Publisher:
ISBN: 9780873418744
Category : Antiques & Collectibles
Languages : en
Pages : 596

Get Book

Book Description
An invaluable resource, this revised and expanded edition lists every Gl Joe figure and accessory through 2000. Features an updated price guide.

Boy Culture [2 volumes]

Boy Culture [2 volumes] PDF Author: Shirley R. Steinberg
Publisher: Bloomsbury Publishing USA
ISBN: 0313350817
Category : Social Science
Languages : en
Pages : 563

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Book Description
In this two-volume set, a series of expert contributors look at what it means to be a boy growing up in North America, with entries covering everything from toys and games, friends and family, and psychological and social development. Boy Culture: An Encyclopedia spans the breadth of the country and the full scope of a pivotal growing-up time to show what "a boy's life" is really like today. With hundreds of entries across two volumes, it offers a series of vivid snapshots of boys of all kinds and ages at home, school, and at play; interacting with family or knocking around with friends, or pursuing interests alone as they begin their journey to adulthood. Boy Culture shows an uncanny understanding of just how exciting, confusing, and difficult the years between childhood and young adulthood can be. The toys, games, clothes, music, sports, and feelings—they are all a part of this remarkable resource. But most important is the book's focus on the things that shape boyhood identities—the rituals of masculinity among friends, the enduring conflict between fitting in and standing out, the effects of pop culture images, and the influence of role models from parents and teachers to athletes and entertainers to fictional characters.

Action Figures

Action Figures PDF Author: Arthur Ward
Publisher: The Crowood Press
ISBN: 1785006886
Category : Antiques & Collectibles
Languages : en
Pages : 522

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Book Description
Collecting Action Figures presents an alphabetical survey of each of the major toy manufacturers and the whole array of action figures they produced. Covering everything from old-school GI Joe and Action Man figures, including the fantastic toys of Louis Marx and Mego, right through to the game-changing Star Wars 3-inch action figures of the 1970s and 1980s, this is the must-have reference guide for enthusiasts and beginners alike. With over 200 colour photographs, it details the history of action figures arising from the launch of fashion dolls in the 1950s; it describes the industry and consumer reactions to the first action figures; it reviews the many different incarnations that came to market; it looks at film and television tie-ins and finally, provides an essential guide to where to find gems, what to pay and how to look after them.

Timeless Toys

Timeless Toys PDF Author: Tim Walsh
Publisher: Andrews McMeel Publishing
ISBN: 0740755714
Category : Antiques & Collectibles
Languages : en
Pages : 328

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Book Description
The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!

Toy Wars

Toy Wars PDF Author: G. Wayne Miller
Publisher: Crown Business
ISBN: 0307818802
Category : Antiques & Collectibles
Languages : en
Pages : 456

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Book Description
This is the real toy story, an unprecedented behind-the-scenes journey through a world of influence, fantasy, and multimillion-dollar Hollywood deals, a world where the whims of children make millionaires and topple titans. This is also the story of an unusual man. Alan Hassenfeld, the chief executive officer of Hasbro, never intended to run a Fortune 500 company. A free spirit who dreamed of being a writer and exploring Asia, he was content to remain in the shadow of his older brother Stephen, a marketing genius who transformed a family firm established by immigrant Jews into powerhouse and Wall Street darling. Then tragedy struck. Stephen, and intensely private man, died of AIDS, a disease he had not acknowledged he had, even to his family. Alan Hassenfeld was named CEO, just as Hasbro was facing a daunting onslaught of challenges. Toy Wars is about Alan's struggle to balance the demands of the bottom line with his ideals about the kind of toys children deserve, as well as the ethical obligations of management. Wayne Miller, an award-winning journalist and novelist, was granted unprecedented access to Hasbro, the maker of G.I. Joe, Star Wars toys, Mr. Potato Head, Batman, Monopoly, Scrabble, Trivial Pursuit, and countless other favorites. For five years, he sat in on design sessions, marketing meetings, and focus groups, and interviewed employees in every part of the company. He witnessed a major corporate restructuring; crucial deal with Dreamworks SKG; a hostile takeover bid by archrival Mattel; the collapse of a $45 million virtual reality game; and the company makeover of G.I. Joe, Hasbro's flagship product and one of the most popular toys of all time. Toy Wars is filled with many colorful characters, including: Hollywood moguls Steven Spielberg and George Lucas, whose kid-friendly movies can translate into licensing gold for toymakers Mighty Morphin Power Rangers creator Haim Saban, who tapped into a popular Japanese TV series and made it a worldwide television and merchandising phenomenon Mattel CEO Jill Barad, the second-highest-paid woman in corporate America, who promotes and defends Barbie with the zeal of a religious crusader Hasbro executive Al Verrecchia, the loyal second in command who did not let friendship or tradition stand in the way of a dramatic restructuring Larry Bernstein, arguably the best toy salesman ever, a riotous raconteur whose divisional presidency crumbled when he was unable to meet Hasbro's profit goals Rich in family drama and written with sly wit, Toy Wars is a deeply compelling business story, a fascinating tour through a billion-dollar industry that exerts tremendous influence on the lives of children everywhere.

Toy Time!

Toy Time! PDF Author: Christopher Byrne
Publisher: Crown
ISBN: 0385349130
Category : Antiques & Collectibles
Languages : en
Pages : 368

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Book Description
What was your favorite childhood toy? Do you have fond memories of fighting unseen enemies with your G.I. Joe action figures, demolishing fleets of vehicles with your Tonka Toy Trucks, or Karate-chopping imaginary street thugs with your Teenage Mutant Ninja Turtles? What about carefree summer afternoons counting ticks on your Skip-It, scooting around the neighborhood on your Big Wheel, or soaring down your backyard Slip 'n Slide? Still a little bitter that your parents never let you have a Nerf Super Soaker, or a Barbie Dream House? Did you prefer to unleash your inner artist with your Etch a Sketch, or your inner chef with your Easy-Bake Oven? D id you like to challenge your friends to a rousing game of Mousetrap, or did you prefer to get tied up in knots over a round of Twister? In Toy Time! you’ll be reunited with all these classic toys and more. No matter when you grew up, or what types of play ignited your imagination, Toy Time! will take you on a journey of rediscovery, allowing you to relive those carefree, innocent, and fun-filled days of childhood. Charming, playful, and full of photos of vintage toys, Toy Time! is an exploration and celebration of the toys that roused our imaginations, shaped our memories, and touched our lives.

Funny Face!

Funny Face! PDF Author: Rich
Publisher: Penguin
ISBN: 1440225397
Category : Antiques & Collectibles
Languages : en
Pages : 120

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Book Description
The spud everybody loves to play with is turning 50 years old! Mr. Potato Head has delighted generations of children and now everyone can have a detailed look at the exciting history of the toy potato that has fascinated the world for half a century. This colorful book follows Mr. Potato Head from his birth in 1952 at the hands of Hassenfeld Bros., to the addition of Mrs. Potato Head and all the variations on the original, including the Jumpin1 Mr. Potato Head and the Toy Story version. Funny Face also highlights the pop culture aspect of the popular toy, including the toy premiums and other marketing items, such as Mr. Potato Head Ice Pops and the Potato Head Game that sprouted from its popularity.

Naked Barbies, Warrior Joes, and Other Forms of Visible Gender

Naked Barbies, Warrior Joes, and Other Forms of Visible Gender PDF Author: Jeannie B. Thomas
Publisher: University of Illinois Press
ISBN: 9780252071355
Category : Social Science
Languages : en
Pages : 238

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Book Description
In this folkloric examination of mass-produced material culture in the United States, Jeannie Banks Thomas examines the gendered sculptural forms that are among the most visible, including Barbie, Ken, and G.I. Joe dolls; yard figures (gnomes, geese, and flamingos); and cemetery statuary (angels, sports-related images, figures of the Virgin Mary, soldiers, and politicians). Images of females are often emphasized or sexualized, frequently through nudity or partial nudity, whereas those of the male body are not only clothed but also armored in the trappings of action and aggression. Thomas locates these various objects of folk art within a discussion of the post-women's movement discourse on gender. In addition to the items themselves, Thomas explores the stories and behaviors they generate, including legends of the supernatural about cemetery statues, oral narratives of yard artists and accounts of pranks involving yard art, narratives about children's play with Barbie, Ken, and G.I. Joe, and the electronic folklore (or "e-lore") about Barbie that circulates on the Internet.

Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture PDF Author: Frank Hoffmann
Publisher: Routledge
ISBN: 1135418462
Category : Sports & Recreation
Languages : en
Pages : 152

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Book Description
Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.

Encyclopedia of Play in Today's Society

Encyclopedia of Play in Today's Society PDF Author: Rodney P. Carlisle
Publisher: SAGE Publications
ISBN: 1452266107
Category : Education
Languages : en
Pages : 1032

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Book Description
CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today's Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children's Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.