Minecraft: Story Mode

Minecraft: Story Mode PDF Author: Josh Gregory
Publisher: Cherry Lake
ISBN: 1534131590
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Story Mode

Minecraft: Story Mode PDF Author: Josh Gregory
Publisher: Cherry Lake
ISBN: 1534131590
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.

Playing Minecraft: Story Mode

Playing Minecraft: Story Mode PDF Author: Josh Gregory
Publisher: Cherry Lake
ISBN: 1534141022
Category : Juvenile Nonfiction
Languages : en
Pages : 24

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Book Description
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.

Story Mode

Story Mode PDF Author: Julialicia Case
Publisher: Bloomsbury Publishing
ISBN: 1350301396
Category : Language Arts & Disciplines
Languages : en
Pages : 171

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Book Description
Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

Story Mode

Story Mode PDF Author: Ph. D Strunk
Publisher: Rowman & Littlefield
ISBN: 1633886816
Category : Social Science
Languages : en
Pages : 242

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Book Description
Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous—children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We’ve reached a point where, through streaming platforms like Twitch, games don’t even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they’re touchstones, meaning that they’ve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games—once historical simulators that valorized conflicts like World War II—went “modern,” complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite’s runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society’s evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.

Codes & Cheats Spring 2008 Edition

Codes & Cheats Spring 2008 Edition PDF Author:
Publisher:
ISBN: 0761556710
Category :
Languages : en
Pages : 658

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Book Description


Stories in an Almost Classical Mode

Stories in an Almost Classical Mode PDF Author: Harold Brodkey
Publisher: Vintage
ISBN: 0307766772
Category : Fiction
Languages : en
Pages : 778

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Book Description
These 17 short stories represent the best of Brodkey's work over three decades.

Story in Children's Lives: Contributions of the Narrative Mode to Early Childhood Development, Literacy, and Learning

Story in Children's Lives: Contributions of the Narrative Mode to Early Childhood Development, Literacy, and Learning PDF Author: Kelli Jo Kerry-Moran
Publisher: Springer Nature
ISBN: 3030192660
Category : Education
Languages : en
Pages : 369

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Book Description
This book is based on the power of stories to support children in all areas of their lives. It examines the role narratives can play in encouraging growth in contexts and domains such as personal and family identity, creative movement, memory and self-concept, social relationships, or developing a sense of humor. Each chapter describes innovative and research-based applications of narratives such as movement stories, visual narratives to develop historical thinking, multimodal storytelling, bibliotherapy, mathematics stories, family stories, and social narratives. The chapters elaborate on the strength of narratives in supporting the whole child in diverse contexts from young children on the autism spectrum improving their social skills at school, to four- and five-year-olds developing historical thinking, to children who are refugees or asylum-seekers dealing with uncertainty and loss. Written by accomplished teachers, researchers, specialists, teaching artists and teacher educators from several countries and backgrounds, the book fills a gap in the literature on narratives. “...this work delves into the topic of narratives in young children’s lives with a breadth of topics and depth of study not found elsewhere.” “Collectively, the insights of the contributors build a convincing case for emphasizing story across the various disciplines and developmental domains of the early childhood years.” “The writing style is scholarly, yet accessible. Authors used a wide array of visual material to make their points clearer and show the reader what meaningful uses of story “look like”.” Mary Renck Jalongo, Journal and Book Series Editor Springer Indiana, PA, USA

Survival Mode

Survival Mode PDF Author: Jonathan Edison
Publisher:
ISBN: 9781495113758
Category :
Languages : en
Pages :

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Book Description


One More Story

One More Story PDF Author: Ingo Schulze
Publisher: Knopf
ISBN: 0307593215
Category : Fiction
Languages : en
Pages : 289

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Book Description
“A literary event” (Frankfurter Allgemeine Zeitung): thirteen new stories from one of Germany’s finest writers. New Year’s Eve 1999, Berlin. At a party to kick off the twenty-first century, Frank Reichert meets Julia, his lost love. Since their separation in the fall of 1989, he’s drifted through life like an exile, remaining apathetic toward the copy-shop business he started even as it flourishes apace. Nothing has the power to move him now: his whole life lies under the shadow of Julia, of the idea that things could have worked out differently. But as night draws on to day, the promised end becomes an unexpected new beginning. Ingo Schulze introduces us to characters as they stray outside the confines of East Germany into other, newer lives—into Egypt, where the betrayal of a lover turns an innocent vacation into a nightmare; into Vienna, where life starts to mimic art; into Estonia, where we meet a retired circus bear in an absurd (and absurdly hilarious) dilemma—or as they simply stay put, struggling to maintain their sense of themselves as the world around them changes. Mixed in with these tragicomic tales are some of the most beautiful love stories ever to feature cell phones. And throughout, Schulze’s masterfully controlled style conceals an understated, but finally breathtaking, intricacy.

Stripped: Depeche Mode

Stripped: Depeche Mode PDF Author: Jonathan Miller
Publisher: Omnibus Press
ISBN: 0857120263
Category : Music
Languages : en
Pages : 552

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Book Description
An electrifying new biography about the four Essex lads who became award-winning stadium superstars and champions of synth pop! Jonathan Miller's groundbreaking book features in-depth interviews with founder member Vince Clarke and producers Gareth Jones and Mark Bell, and contains never-before seen interviews with the band members themselves. With additional input from Gary Human, Howard Jones and Thomas Dolby this is a unique portrait of a band that almost lost control when their lives went off the rails and lead singer Dave Gahan's heroin addiction nearly killed him. In the end Depeche Mode not only survived, they triumphed, racking up a staggering 40 million-plus album sales on the way. This is their amazing story, told in full for the first time. Born out of the post-punk backlash in the early 80's, Depeche Mode took their name from a phrase in a French style magazine and became the definitive international synth-pop group. Vince Clarke, Andy Fletcher and Martin Gore had started out as an Essex guitar band but it was their bright and upbeat synthesizer-driven brand of pop fronted by Dave Gahan that was to find global acceptance and enjoy unlikely success in the US. Despite a handful of early plaudits in the music press, the group won only intermittent critical acceptance over the years, its often light musical approach contrasting with lyrics that sometimes plunge into darker topics like S&M, religious fetishism and the scourge of capitalism. But whatever the music press said, the fans finally bought into Depeche Mode in a big way. Their Violator tour at the start of the 90s sold millions of records and turned them into major US concert stars. In true rock style, Depeche Mode's members have suffered their share of internal strife over a long career. Dave Gahan reinvented himself as a lead singer with both a harder musical edge and a near-fatal drug habit, while internal acrimony often marred the later stages of their career. Jonathan Miller has made an exemplary job of telling the Depeche Mode saga in its entirety and goes a long way towards explaining how the group have managed to thrive when almost all their post-punk contemporaries fell by the wayside long ago.