Sony Playstation Vr: Learning the Basics

Sony Playstation Vr: Learning the Basics PDF Author: Bill Stonehem
Publisher: First Rank Publishing
ISBN:
Category :
Languages : en
Pages : 40

Get Book

Book Description
Sony Interactive Entertainment LLC has released the latest in Virtual Reality gear. This newest phenomenon, Sony PlayStation VR, brings the art of gaming to life. The new VR which is scheduled to be released in October of 2016 was created to enhance the gaming experience for owners of PlayStation 4. The reviews to date have lauded the company and the device itself for its appeal to the more modern era with its attention to detail and innovation.

Sony Playstation Vr: Learning the Basics

Sony Playstation Vr: Learning the Basics PDF Author: Bill Stonehem
Publisher: First Rank Publishing
ISBN:
Category :
Languages : en
Pages : 40

Get Book

Book Description
Sony Interactive Entertainment LLC has released the latest in Virtual Reality gear. This newest phenomenon, Sony PlayStation VR, brings the art of gaming to life. The new VR which is scheduled to be released in October of 2016 was created to enhance the gaming experience for owners of PlayStation 4. The reviews to date have lauded the company and the device itself for its appeal to the more modern era with its attention to detail and innovation.

Google Daydream VR: Learning the Basics

Google Daydream VR: Learning the Basics PDF Author: Bill Stonehem
Publisher: First Rank Publishing
ISBN:
Category :
Languages : en
Pages : 40

Get Book

Book Description
Daydream is a new virtual reality platform that has been developed by Google Inc. It was initially introduced at the Google I/O in 2016 and is scheduled to be released in November of 2016. The platform is made to be contained in the Android operating system beginning with the Android 7 Nougat system. This platform will include software and hardware specifications with the compatible devices referred to as Daydream-Ready. It is the successor to Google Cardboard This book will cover many of the details of the Daydream platform to adequately inform the reader on all they need to know.

Communication Technology Update and Fundamentals

Communication Technology Update and Fundamentals PDF Author: August E. Grant
Publisher: Routledge
ISBN: 1000194922
Category : Technology & Engineering
Languages : en
Pages : 535

Get Book

Book Description
Communication Technology Update and Fundamentals, now in its 17th edition, has set the standard as the single best resource for students and professionals looking to brush up on how communication technologies have developed, grown, and converged, as well as what’s in store for the future. The book covers the fundamentals of communication technology in five chapters that explain the communication technology ecosystem, its history, theories, structure, and regulations. Each chapter is written by experts who each provide a snapshot of an individual field. The book also dives into the latest developments in electronic mass media, computers, consumer electronics, networking, and telephony. Together, these updates provide a broad overview of these industries and examine the role communication technologies play in our everyday lives. In addition to substantial updates to each chapter, the 17th edition includes the first-ever chapter on Artificial Intelligence; updated user data in every chapter; an overview of industry structure, including recent and proposed mergers and acquisitions; and sidebars exploring sustainability and relevance of each technology to Gen Z. Communication Technology Update and Fundamentals continues to be the industry-leading resource for both students and professionals seeking to understand how communication technologies have developed and where they are headed.

Advanced Computational Intelligence Techniques for Virtual Reality in Healthcare

Advanced Computational Intelligence Techniques for Virtual Reality in Healthcare PDF Author: Deepak Gupta
Publisher: Springer Nature
ISBN: 3030352528
Category : Technology & Engineering
Languages : en
Pages : 232

Get Book

Book Description
This book addresses the difficult task of integrating computational techniques with virtual reality and healthcare. It discusses the use of virtual reality in various areas, such as healthcare, cognitive and behavioural training, understanding mathematical graphs, human–computer interaction, fluid dynamics in healthcare industries, accurate real-time simulation, and healthcare diagnostics. Presenting the computational techniques for virtual reality in healthcare, it is a valuable reference resource for professionals at educational institutes as well as researchers, scientists, engineers and practitioners in industry.

HCI International 2021 - Posters

HCI International 2021 - Posters PDF Author: Constantine Stephanidis
Publisher: Springer Nature
ISBN: 3030786455
Category : Computers
Languages : en
Pages : 665

Get Book

Book Description
The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The posters presented in these three volumes are organized in topical sections as follows: Part I: ​HCI theory and methods; perceptual, cognitive and psychophisiological aspects of interaction; designing for children; designing for older people; design case studies; dimensions of user experience; information, language, culture and media. Part II: ​interaction methods and techniques; eye-tracking and facial expressions recognition; human-robot interaction; virtual, augmented and mixed reality; security and privacy issues in HCI; AI and machine learning in HCI. Part III: ​interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping; HCI, safety and sustainability; HCI in the time of pandemic.

Processing for Android

Processing for Android PDF Author: Andrés Colubri
Publisher: Apress
ISBN: 1484227190
Category : Computers
Languages : en
Pages : 391

Get Book

Book Description
Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables and smartwatches). Processing for Android walks you through the steps of taking an initial idea to a final app. With this book, you will be able to write engaging apps with interactive visuals driven by motion and location information obtained from the device’s sensors; including health data from the wearer, like step count and heart rate. An advantage of Processing for Android over more complex programming environments is the ability for users to focus on the interactions and visual output of their code rather than in the implementation details of the Android platform. This book goes through a comprehensive series of hand-on projects, ranging from simple sketches to more complex projects involving sensors and integration with larger apps. It also covers important aspects such as exporting your Processing projects as signed apps are ready to upload to the Google Play store and be share with the world! What You'll Learn Write apps and live wallpapers for smartphones and tablets Design and implement interactive watch faces Create Virtual Reality experiences for Cardboard devices Integrate Processing sketches into larger apps and Android Studio Export projects as completed apps ready to distribute through Google Play Store Who This Book Is For Artists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and virtual reality.

Virtual Reality for Beginners!

Virtual Reality for Beginners! PDF Author: Murray Ramirez
Publisher: Createspace Independent Publishing Platform
ISBN: 9781540532220
Category :
Languages : en
Pages : 90

Get Book

Book Description
Virtual Reality for Beginners! How to Understand, Use & Create with VR Are You Ready To Learn All About VR? If So You've Come To The Right Place... Here's A Preview Of What This Virtual Reality Book Contains... An Introduction To Virtual Reality VR Through Time - The History And Growth Of Virtual Reality Getting Started With VR - What You'll Need To Get Going The Science of VR Trends In The VR Industry Google Cardboard Explored Sony PlayStation VR Explored HTC Vive Explored Oculus Rift Explored Samsung Gear VR Explored Bonus: Google Daydream View Explored VR And Beyond! 2016+ Verdict The Next Big Thing And Much, Much More! Download Your Copy Now And Get Started Now!

Innovative Technologies and Learning

Innovative Technologies and Learning PDF Author: Lisbet Rønningsbakk
Publisher: Springer Nature
ISBN: 3030353435
Category : Education
Languages : en
Pages : 864

Get Book

Book Description
This book constitutes the refereed proceedings of the Second International Conference on Innovative Technologies and Learning, ICITL 2019, held in Tromsø, Norway, in December 2019. The 85 full papers presented together with 4 short papers were carefully reviewed and selected from 189 submissions. The papers are organized in the following topical sections: application and design of innovative learning software; artificial intelligence and data mining in education; augmented and virtual reality in education; computational thinking in education; design and framework of learning systems; educational data analytics techniques and adaptive learning applications; evaluation, assessment and test; innovative learning in education; mobile learning; new perspectives in education; online course and web-based environment; pedagogies to innovative technologies; social media learning; technologies enhanced language learning; and technology and engineering education.

Using Computer Science in Military Service

Using Computer Science in Military Service PDF Author: Xina M. Uhl
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508184011
Category : Young Adult Nonfiction
Languages : en
Pages : 82

Get Book

Book Description
Computers play an integral role in the military's primary goal, defending the nation and its interests, and will continue to do so in the foreseeable future. Opportunities for computer science coding careers abound in weapons design, advanced robotics, artificial intelligence, sophisticated drones, and the ever-evolving, and ever-important field of cyber warfare. This compelling, extensive book provides solid career guidance specific to the military's organization. It offers ideas for employment with civilian organizations that serve the armed forces' technology needs. It is perfect for readers who are considering both full-time and part-time service, whether for an entire career or limited tours of duty.

Unity 2020 Virtual Reality Projects

Unity 2020 Virtual Reality Projects PDF Author: Jonathan Linowes
Publisher: Packt Publishing Ltd
ISBN: 1839214252
Category : Computers
Languages : en
Pages : 586

Get Book

Book Description
Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.