PlayStation story; from virtual reality

PlayStation story; from virtual reality PDF Author: Adnan Şensoy
Publisher: Adnan Şensoy
ISBN:
Category : Art
Languages : en
Pages : 92

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Book Description
Maybe you've never thought of it that way? Life is sometimes very long and sometimes very short. Don't misunderstand this concept of length and shortness, it is not numerical. Sometimes you have such moments that are only a few minutes, but they seem to last for years. And sometimes you have such yours that is seems like a few minutes have passed. From the very first moment of life, human being strive to make sense of the purpose of exintence. Sometimes he gets bored with this research and questions and problems under the ruh by giving himself over to play and entertainment. Sometimes he calls this "killing time"...

PlayStation story; from virtual reality

PlayStation story; from virtual reality PDF Author: Adnan Şensoy
Publisher: Adnan Şensoy
ISBN:
Category : Art
Languages : en
Pages : 92

Get Book

Book Description
Maybe you've never thought of it that way? Life is sometimes very long and sometimes very short. Don't misunderstand this concept of length and shortness, it is not numerical. Sometimes you have such moments that are only a few minutes, but they seem to last for years. And sometimes you have such yours that is seems like a few minutes have passed. From the very first moment of life, human being strive to make sense of the purpose of exintence. Sometimes he gets bored with this research and questions and problems under the ruh by giving himself over to play and entertainment. Sometimes he calls this "killing time"...

Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders

Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders PDF Author: Giuseppe Riva
Publisher: MDPI
ISBN: 3039437755
Category : Medical
Languages : en
Pages : 316

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Book Description
In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.

Virtual & Augmented Reality For Dummies

Virtual & Augmented Reality For Dummies PDF Author: Paul Mealy
Publisher: John Wiley & Sons
ISBN: 1119481341
Category : Computers
Languages : en
Pages : 359

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Book Description
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Sony Playstation Vr: Learning the Basics

Sony Playstation Vr: Learning the Basics PDF Author: Bill Stonehem
Publisher: First Rank Publishing
ISBN:
Category :
Languages : en
Pages : 40

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Book Description
Sony Interactive Entertainment LLC has released the latest in Virtual Reality gear. This newest phenomenon, Sony PlayStation VR, brings the art of gaming to life. The new VR which is scheduled to be released in October of 2016 was created to enhance the gaming experience for owners of PlayStation 4. The reviews to date have lauded the company and the device itself for its appeal to the more modern era with its attention to detail and innovation.

The Re-Emergence of Virtual Reality

The Re-Emergence of Virtual Reality PDF Author: Leighton Evans
Publisher: Routledge
ISBN: 1351009303
Category : Social Science
Languages : en
Pages : 112

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Book Description
In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium.

Story Mode

Story Mode PDF Author: Julialicia Case
Publisher: Bloomsbury Publishing
ISBN: 1350301396
Category : Language Arts & Disciplines
Languages : en
Pages : 171

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Book Description
Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

The Routledge Companion to Technology Management

The Routledge Companion to Technology Management PDF Author: Tugrul Daim
Publisher: Taylor & Francis
ISBN: 1000596664
Category : Business & Economics
Languages : en
Pages : 691

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Book Description
Bringing together an international range of expertise, this comprehensive Companion to Technology Management is designed to facilitate the development of management frameworks adaptable for a wide range of organizations, as well as an overview of the development and integration of technology in advanced and emerging economies. Research-based and drawing on a range of practical tools and international cases, it covers the diverse spectrum of the challenges of technology management and how to approach them: I Fundamentals of Technology Management provides an overview of the fundamental aspects of technology management. II Technology Planning focusses on technology-driven organizations, government labs and universities. III Technology Evaluation includes evaluation and assessment, adoption and forecasting through management tools. IV Technology Development and Transfer includes integration, marketing and intellectual property management. V Managing Technological Innovations addresses policy, open innovation and technology entrepreneurship. VI Society and Technology Management focusses on social issues which impact technology and its management. VII New Technologies and Emerging Regions includes blockchain, biotechnologies and smart cities. This Companion is an essential comprehensive source of new and emerging approaches for researchers and advanced students in engineering and technology management, as well as professionals seeking an authoritative global reference source.

Extended Reality

Extended Reality PDF Author: Lucio Tommaso De Paolis
Publisher: Springer Nature
ISBN: 303115553X
Category : Computers
Languages : en
Pages : 469

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Book Description
This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the 9th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.

Teaching Multicultural Children’s Literature in a Diverse Society

Teaching Multicultural Children’s Literature in a Diverse Society PDF Author: AnnMarie Alberton Gunn
Publisher: Taylor & Francis
ISBN: 1000843165
Category : Education
Languages : en
Pages : 279

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Book Description
This textbook is a comprehensive resource for teaching multicultural children’s literature. Providing foundational information on how and why to integrate diverse children’s literature into the classroom, this book presents a necessary historical perspective on cultural groups in the United States and context for how to teach children’s literature in a way that reflects and sustains students’ rich cultural backgrounds. The historical insights and context on diverse cultural groups at the heart of the book allow readers to deepen their understanding of why teaching about cultural diversity is necessary for effective and inclusive education. Part I offers foundational information on how to teach children’s literature in a diverse society, and Part II overviews pedagogy, resources, and guidance for teaching specific culturally and linguistically marginalized groups. Each chapter contains book recommendations, discussion questions, and additional resources for teachers. With authentic strategies and crucial background knowledge embedded in each chapter, this text is essential reading for pre-service and in-service teachers and is ideal for courses in children’s literature, literacy methods instruction, and multicultural education.

Repair

Repair PDF Author: Markus Berger
Publisher: Taylor & Francis
ISBN: 1000641619
Category : Art
Languages : en
Pages : 398

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Book Description
A collection of timely new scholarship, Repair: Sustainable Design Futures investigates repair as a contemporary expression of empowerment, agency, and resistance to our unmaking of the world and the environment. Repair is an act, metaphor, and foundation for opening up a dialogue about design’s role in proposing radically different social, environmental, and economic futures. Thematically expansive and richly illustrated, with over 125 visuals, this volume features an international, interdisciplinary group of contributors from across the design spectrum whose voices and artwork speak to how we might address our broken social and physical worlds. Organized around reparative thinking and practices, the book includes 30 long and short chapters, photo essays, and interviews that focus on multiple responses to fractured systems, relationships, cities, architecture, objects, and more. Repair will encourage students, academics, researchers, and practitioners in art, design and architecture practice and theory, cultural studies, environment and sustainability, to discuss, engage, and rethink the act of repair and its impact on our society and environment.