Play Among Books

Play Among Books PDF Author: Miro Roman
Publisher: Birkhäuser
ISBN: 3035624054
Category : Architecture
Languages : en
Pages : 528

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Book Description
How does coding change the way we think about architecture? This question opens up an important research perspective. In this book, Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books. Focusing on the intersection of information technology and architectural formulation, the authors create an evolving intellectual reflection on digital architecture and computer science.

Play Among Books

Play Among Books PDF Author: Miro Roman
Publisher: Birkhäuser
ISBN: 3035624054
Category : Architecture
Languages : en
Pages : 528

Get Book

Book Description
How does coding change the way we think about architecture? This question opens up an important research perspective. In this book, Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books. Focusing on the intersection of information technology and architectural formulation, the authors create an evolving intellectual reflection on digital architecture and computer science.

Play Between Worlds

Play Between Worlds PDF Author: T. L. Taylor
Publisher: MIT Press
ISBN: 0262250543
Category : Computers
Languages : en
Pages : 206

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Book Description
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

Connected Play

Connected Play PDF Author: Yasmin B. Kafai
Publisher: MIT Press
ISBN: 0262019930
Category : Computers
Languages : en
Pages : 211

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Book Description
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.

Join In and Play

Join In and Play PDF Author: Cheri J. Meiners
Publisher: Free Spirit Publishing
ISBN: 1575428024
Category : Juvenile Nonfiction
Languages : en
Pages : 42

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Book Description
It’s fun to make friends and play with others, but it’s not always easy to do. You have to make an effort, and you have to know the rules—like ask before joining in, take turns, play fair, and be a good sport. This book teaches the basics of cooperation, getting along, making friends, and being a friend. Includes ideas for games adults can use with kids to reinforce the skills being taught. The Learning to Get Along® Series The Learning to Get Along series helps children learn, understand, and practice basic social and emotional skills. Real-life situations, lots of diversity, and concrete examples make these read-aloud books appropriate for home and childcare settings, schools, and special education settings. Each book ends with a section of discussion questions, games, and activities adults can use to reinforce what children have learned. All titles are available in English-Spanish bilingual editions.

Book Play

Book Play PDF Author: Margaret Couch Cogswell
Publisher: Lark Books (NC)
ISBN: 9781454703969
Category : Artists' books
Languages : en
Pages : 0

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Book Description
Presents twenty two projects for making handmade books, from a classic journal, to an accordion fold book, to a storyboard on wheels.

Among Our Books

Among Our Books PDF Author: Carnegie Library of Pittsburgh
Publisher:
ISBN:
Category : Libraries
Languages : en
Pages : 958

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Book Description


Among Our Books

Among Our Books PDF Author: Carnegie Library of Pittsburgh
Publisher:
ISBN:
Category : Classified catalogs (Dewey decimal)
Languages : en
Pages : 384

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Book Description


The Ohio Teacher

The Ohio Teacher PDF Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 614

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American Book Trade Manual

American Book Trade Manual PDF Author:
Publisher:
ISBN:
Category : Book collectors
Languages : en
Pages : 352

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Book Description
Includes lists of publishers, booksellers and private book collectors.

Nature in Books

Nature in Books PDF Author: James Logie Robertson
Publisher:
ISBN:
Category : Natural history in literature
Languages : en
Pages : 164

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Book Description