A Philosophy of Computer Art

A Philosophy of Computer Art PDF Author: Dominic Lopes
Publisher: Routledge
ISBN: 1135277435
Category : Art
Languages : en
Pages : 160

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Book Description
What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

A Philosophy of Computer Art

A Philosophy of Computer Art PDF Author: Dominic Lopes
Publisher: Routledge
ISBN: 1135277435
Category : Art
Languages : en
Pages : 160

Get Book

Book Description
What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

Philosophy and Computing

Philosophy and Computing PDF Author: Luciano Floridi
Publisher: Routledge
ISBN: 1134679602
Category : Philosophy
Languages : en
Pages : 257

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Book Description
Philosophy and Computing explores each of the following areas of technology: the digital revolution; the computer; the Internet and the Web; CD-ROMs and Mulitmedia; databases, textbases, and hypertexts; Artificial Intelligence; the future of computing. Luciano Floridi shows us how the relationship between philosophy and computing provokes a wide range of philosophical questions: is there a philosophy of information? What can be achieved by a classic computer? How can we define complexity? What are the limits of quantam computers? Is the Internet an intellectual space or a polluted environment? What is the paradox in the Strong Artificial Intlligence program? Philosophy and Computing is essential reading for anyone wishing to fully understand both the development and history of information and communication technology as well as the philosophical issues it ultimately raises.

Minds and Computers

Minds and Computers PDF Author: Matt Carter
Publisher: Edinburgh University Press
ISBN: 0748629300
Category : Philosophy
Languages : en
Pages : 240

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Book Description
Could a computer have a mind? What kind of machine would this be? Exactly what do we mean by 'mind' anyway?The notion of the 'intelligent' machine, whilst continuing to feature in numerous entertaining and frightening fictions, has also been the focus of a serious and dedicated research tradition. Reflecting on these fictions, and on the research tradition that pursues 'Artificial Intelligence', raises a number of vexing philosophical issues. Minds and Computers introduces readers to these issues by offering an engaging, coherent, and highly approachable interdisciplinary introduction to the Philosophy of Artificial Intelligence.Readers are presented with introductory material from each of the disciplines which constitute Cognitive Science: Philosophy, Neuroscience, Psychology, Computer Science, and Linguistics. Throughout, readers are encouraged to consider the implications of this disparate and wide-ranging material for the possibility of developing machines with minds. And they can expect to de

The Philosophy of Computer Games

The Philosophy of Computer Games PDF Author: John Richard Sageng
Publisher: Springer Science & Business Media
ISBN: 9400742495
Category : Philosophy
Languages : en
Pages : 281

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Book Description
Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

Computational Artifacts

Computational Artifacts PDF Author: Raymond Turner
Publisher: Springer
ISBN: 3662555654
Category : Computers
Languages : en
Pages : 255

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Book Description
The philosophy of computer science is concerned with issues that arise from reflection upon the nature and practice of the discipline of computer science. This book presents an approach to the subject that is centered upon the notion of computational artefact. It provides an analysis of the things of computer science as technical artefacts. Seeing them in this way enables the application of the analytical tools and concepts from the philosophy of technology to the technical artefacts of computer science. With this conceptual framework the author examines some of the central philosophical concerns of computer science including the foundations of semantics, the logical role of specification, the nature of correctness, computational ontology and abstraction, formal methods, computational epistemology and explanation, the methodology of computer science, and the nature of computation. The book will be of value to philosophers and computer scientists.

Thinking Machines and the Philosophy of Computer Science

Thinking Machines and the Philosophy of Computer Science PDF Author: Jordi Vallverdú
Publisher: IGI Global
ISBN: 1616920149
Category : Computers
Languages : en
Pages : 462

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Book Description
"This book offers a high interdisciplinary exchange of ideas pertaining to the philosophy of computer science, from philosophical and mathematical logic to epistemology, engineering, ethics or neuroscience experts and outlines new problems that arise with new tools"--Provided by publisher.

Philosophy and Computer Science

Philosophy and Computer Science PDF Author: Timothy Colburn
Publisher: Routledge
ISBN: 1317462831
Category : Social Science
Languages : en
Pages : 257

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Book Description
Colburn (computer science, U. of Minnesota-Duluth) has a doctorate in philosophy and an advanced degree in computer science; he's worked as a philosophy professor, a computer programmer, and a research scientist in artificial intelligence. Here he discusses the philosophical foundations of artificial intelligence; the new encounter of science and philosophy (logic, models of the mind and of reasoning, epistemology); and the philosophy of computer science (touching on math, abstraction, software, and ontology).

Current Issues in Computing and Philosophy

Current Issues in Computing and Philosophy PDF Author: Adam Briggle
Publisher: IOS Press
ISBN: 1586038761
Category : Computers
Languages : en
Pages : 216

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Book Description
Focuses on the multi-faceted 'computational turn' that is occurring through the interaction of the disciplines of philosophy and computing. This book explores the phenomenon of virtual worlds. It focuses on robots and artificial agents. It discusses the relation between human mentality and information processing in computers.

One Origin of Digital Humanities

One Origin of Digital Humanities PDF Author: Julianne Nyhan
Publisher: Springer Nature
ISBN: 3030183130
Category : Language Arts & Disciplines
Languages : en
Pages : 212

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Book Description
This book gathers, and makes available in English, with new introductions, previously out of print or otherwise difficult to access articles by Fr Roberto Busa S.J. (1913 - 2011). Also included is a comprehensive bibliography of Busa, an oral history interview with Busa's translator, and a substantial new chapter that evaluates Busa's contributions and intellectual legacies. The result is a groundbreaking book that is of interest to digital humanists and computational linguists as well as historians of science, technology and the humanities. As the application of computing to cultural heritage becomes ever more ubiquitous, new possibilities for transmitting, shaping, understanding, questioning and even imagining the human record are opening up. Busa is considered by many to be among the pioneers in this field, and his research on projects like the Index Thomisticus is one of the earliest known examples of a humanities project that incorporated automation; it continues to be widely cited and used today. Busa published more than 350 academic articles and shorter pieces in numerous languages, but despite the unquestionable importance of his early work for understanding the history and development of fields like humanities computing and computational linguistics, a large part of his canon and thinking remained inaccessible or difficult to access until this book.

A Science of Operations

A Science of Operations PDF Author: Mark Priestley
Publisher: Springer Science & Business Media
ISBN: 1848825552
Category : Computers
Languages : en
Pages : 342

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Book Description
Today, computers fulfil a dazzling array of roles, a flexibility resulting from the great range of programs that can be run on them. A Science of Operations examines the history of what we now call programming, defined not simply as computer programming, but more broadly as the definition of the steps involved in computations and other information-processing activities. This unique perspective highlights how the history of programming is distinct from the history of the computer, despite the close relationship between the two in the 20th century. The book also discusses how the development of programming languages is related to disparate fields which attempted to give a mechanical account of language on the one hand, and a linguistic account of machines on the other. Topics and features: Covers the early development of automatic computing, including Babbage’s “mechanical calculating engines” and the applications of punched-card technology, examines the theoretical work of mathematical logicians such as Kleene, Church, Post and Turing, and the machines built by Zuse and Aiken in the 1930s and 1940s, discusses the role that logic played in the development of the stored program computer, describes the “standard model” of machine-code programming popularised by Maurice Wilkes, presents the complete table for the universal Turing machine in the Appendices, investigates the rise of the initiatives aimed at developing higher-level programming nota tions, and how these came to be thought of as ‘languages’ that could be studied independently of a machine, examines the importance of the Algol 60 language, and the framework it provided for studying the design of programming languages and the process of software development and explores the early development of object-oriented languages, with a focus on the Smalltalk project. This fascinating text offers a new viewpoint for historians of science and technology, as well as for the general reader. The historical narrative builds the story in a clear and logical fashion, roughly following chronological order.