Performing Fantasy and Reality in Contemporary Culture

Performing Fantasy and Reality in Contemporary Culture PDF Author: Anastasia Seregina
Publisher: Routledge
ISBN: 1351613383
Category : Social Science
Languages : en
Pages : 206

Get Book

Book Description
We frequently engage with that which we consciously perceive not to be real, yet fantasy, despite its pervasive presence and strong role in everyday life through its connection to identities, communities, desires, and meanings, has yet to be properly defined and researched. This book examines fantasy from a performance theory perspective. Drawing on multidisciplinary literature, it presents ethnographic and art-based research on live action role-playing games to explore fantasy as a bodily and negotiated phenomenon that involves various kinds of engagement with one’s surroundings. Overall, this book is a study of various forms and roles that fantasy can take on as part of contemporary Western culture. The study suggests that fantasy emerges as a different type of interpretation of normalised performance and reality, and can thus provide individuals with the tools to wield agency in everyday life. The book will appeal to scholars of sociology, cultural and media studies, literature and performance studies.

Performing Fantasy and Reality in Contemporary Culture

Performing Fantasy and Reality in Contemporary Culture PDF Author: Anastasia Seregina
Publisher: Routledge
ISBN: 1351613383
Category : Social Science
Languages : en
Pages : 206

Get Book

Book Description
We frequently engage with that which we consciously perceive not to be real, yet fantasy, despite its pervasive presence and strong role in everyday life through its connection to identities, communities, desires, and meanings, has yet to be properly defined and researched. This book examines fantasy from a performance theory perspective. Drawing on multidisciplinary literature, it presents ethnographic and art-based research on live action role-playing games to explore fantasy as a bodily and negotiated phenomenon that involves various kinds of engagement with one’s surroundings. Overall, this book is a study of various forms and roles that fantasy can take on as part of contemporary Western culture. The study suggests that fantasy emerges as a different type of interpretation of normalised performance and reality, and can thus provide individuals with the tools to wield agency in everyday life. The book will appeal to scholars of sociology, cultural and media studies, literature and performance studies.

Performance, Dance and Political Economy

Performance, Dance and Political Economy PDF Author: Katerina Paramana
Publisher: Bloomsbury Publishing
ISBN: 1350188700
Category : Performing Arts
Languages : en
Pages : 209

Get Book

Book Description
This book examines the relation between bodies and political economies at micro and macro levels. It stands in the space between ends and beginnings – some long-desired, such as the end of capitalism and racism, and others long-dreaded, such as the climate catastrophe – and reimagines what the world can be like instead. It offers an original investigation into the relation between performance, dance, and political economy, looking at the points where politics, economics, ethics, and culture intersect. Arising from live conversations and exchanges among the contributors, this book is written in an interdisciplinary and dialogical manner by leading scholars and artists in the fields of Performance Studies, Dance, Political Theory, Economics, and Social Theory: Marc Arthur, Melissa Blanco Borelli, Anita Gonzalez, Alexandrina Hemsley, Jamila Johnson-Small, Elena Loizidou, Tavia Nyong'o, Katerina Paramana, Nina Power, and Usva Seregina. Their critical and creative examinations of the relation between bodies and political economy offer insights for both imagining and materializing a world beyond the present.

The Routledge Handbook of Role-Playing Game Studies

The Routledge Handbook of Role-Playing Game Studies PDF Author: José P. Zagal
Publisher: Taylor & Francis
ISBN: 1040029760
Category : Games & Activities
Languages : en
Pages : 588

Get Book

Book Description
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.

Gaming as Culture

Gaming as Culture PDF Author: J. Patrick Williams
Publisher: McFarland
ISBN: 0786454067
Category : Games & Activities
Languages : en
Pages : 233

Get Book

Book Description
Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.

Gender After Gender in Consumer Culture

Gender After Gender in Consumer Culture PDF Author: Elisabeth Tissier-Desbordes
Publisher: Routledge
ISBN: 1000289028
Category : Business & Economics
Languages : en
Pages : 174

Get Book

Book Description
Gender After Gender in Consumer Culture provides an updated discussion of how gender cuts across consumer culture, in light of increasing gender fragmentation and integration with other identity positions. Sex, the biological distinction male/female, and gender, which refers to a person’s sense of being male, female, or any other combinations of these, inform issues as varied as personal identity, social interactions, and market behaviours. First, contributions account for the increasing fluidity and/or fragmentation of gender positions, which reshape the interplay between consumers and marketers. Second, they provide a timely illustration of how consumption and markets concur in contrasting gender inequalities, taken both individually and jointly (e.g., at the intersection of ethnicity or positions of market marginalisation). Third, chapters question the role of gender in granting personal and societal well-being, as they reflect on the collective capacity of constantly undoing gender stereotypes. Focusing on gender, this book allows the reader to trace the links among cultural categories (e.g. masculinity, femininity, gender identity), social phenomena, and market (dis)functioning. The chapters in this book were originally published as a special issue in the journal Consumption Markets & Culture.

Pop Culture

Pop Culture PDF Author: Shirley Fedorak
Publisher: University of Toronto Press
ISBN: 9781442601246
Category : Social Science
Languages : en
Pages : 184

Get Book

Book Description
"This text is important for any introductory anthropology course, particularly in conveying to students the relevance of anthropology by engaging with the very aspects of popular culture that are significant in their everyday lives." - Kristin L. Dowell, University of Oklahoma

The Explicit Body in Performance

The Explicit Body in Performance PDF Author: Rebecca Schneider
Publisher: Routledge
ISBN: 1134876920
Category : Performing Arts
Languages : en
Pages : 508

Get Book

Book Description
The Explicit Body in Performance interrogates the avant-garde precedents and theoretical terrain that combined to produce feminist performance art. Among the many artists discussed are: * Carolle Schneemann * Annie Sprinkle * Karen Finley * Robbie McCauley * Ana Mendieta * Ann Magnuson * Sandra Bernhard * Spiderwoman Rebecca Schneider tackles topics ranging across the 'post-porn modernist movement', New Right censorship, commodity fetishism, perspectival vision, and primitivism. Employing diverse critical theories from Benjamin to Lacan to postcolonial and queer theory, Schneider analyses artistic and pop cultural depictions of the explicit body in late commodity capitalism. The Explicit Body in Performance is complemented by extensive photographic illustrations and artistic productions of postmodern feminist practitioners. The book is a fascinating exploration of how these artists have wrestled with the representational structures of desire.

The Presentation of Self in Contemporary Social Life

The Presentation of Self in Contemporary Social Life PDF Author: David Shulman
Publisher: SAGE Publications
ISBN: 1506340903
Category : Social Science
Languages : en
Pages : 194

Get Book

Book Description
The Presentation of Self in Contemporary Social Life covers the popular theories of Erving Goffman, and shows modern applications of dramaturgical analysis in a wide range of social contexts. David Shulman’s innovative new text demonstrates how Goffman’s ideas, first introduced in 1959, continue to inspire research into how we manage the impressions that others form about us. He synthesizes the work of contemporary scholars who use dramaturgical approaches from several disciplines, who recognize that many values, social norms, and laws have changed since Goffman’s time, and that contemporary society offers significant new forms of impression management that we can engage in and experience. After a general introduction to dramaturgical sociology, readers will see many examples of how Goffman’s ideas can provide powerful insights into familiar aspects of contemporary life, including business and the workplace, popular culture, the entertainment industry, and the digital world.

Symbiosis

Symbiosis PDF Author: Ray Broadus Browne
Publisher: Popular Press
ISBN: 9780879724405
Category : Social Science
Languages : en
Pages : 236

Get Book

Book Description
These essays, written by experts in their fields, demonstrate how necessary it is in the study of the humanities and social sciences to realize the interdependency of the fields and how rich the resulting study can be.

The Fantasy Role-Playing Game

The Fantasy Role-Playing Game PDF Author: Daniel Mackay
Publisher: McFarland
ISBN: 0786450479
Category : Games & Activities
Languages : en
Pages : 216

Get Book

Book Description
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.