Ken Kutaragi

Ken Kutaragi PDF Author: Katy S. Duffield
Publisher: Greenhaven Publishing LLC
ISBN: 0737754826
Category : Juvenile Nonfiction
Languages : en
Pages : 48

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Book Description
Author Katy S. Duffield details the life and career of Ken Kutaragi, including his early years at Sony in the 1980s, his decision to develop the gaming console PlayStation, and the future of the gaming console.

Ken Kutaragi

Ken Kutaragi PDF Author: Katy S. Duffield
Publisher: Greenhaven Publishing LLC
ISBN: 0737754826
Category : Juvenile Nonfiction
Languages : en
Pages : 48

Get Book

Book Description
Author Katy S. Duffield details the life and career of Ken Kutaragi, including his early years at Sony in the 1980s, his decision to develop the gaming console PlayStation, and the future of the gaming console.

Geek in Japan

Geek in Japan PDF Author: Hector Garcia
Publisher: Tuttle Publishing
ISBN: 1462920020
Category : Travel
Languages : en
Pages : 197

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Book Description
Created specifically for fans of Japanese "cool culture," A Geek in Japan is one of the most iconic, hip, and concise cultural guides available. This new edition has been thoroughly revised and expanded with new chapters on Japanese video games, architecture, and a special section on visiting Kyoto. Reinvented for the internet age, it's packed with personal essays and hundreds of photographs, presenting all the touchstones of both traditional and contemporary culture in an entirely new way. The expansive range of topics include: Bushido, Geisha, Samurai, Shintoism, and Buddhism Traditional arts and disciplines like Ukiyo-e, Ikebana, Zen meditation, calligraphy, martial arts, and the tea ceremony Insightful essays on code words and social mores; dating and drinking rituals; working and living conditions and symbols and practices that are peculiarly Japanese Japanese pop culture genres and their subcultures, like otaku, gals, visual kei, and cosplay For visitors, the author includes a mini guide to his favorite neighborhoods in Tokyo as well as tips on special places of interest in other parts of Japan. Garcia has written an irreverent, insightful, and highly informative guide for the growing ranks of Japanophiles around the world.

Advanced Introduction to Entrepreneurship

Advanced Introduction to Entrepreneurship PDF Author: Robert D Hisrich
Publisher: Edward Elgar Publishing
ISBN: 1782546162
Category : Business & Economics
Languages : en
Pages : 296

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Book Description
øElgar Advanced Introductions are stimulating and thoughtful introductions to major fields in the social sciences, business and law, expertly written by some of the world�s leading scholars. Designed to be accessible yet rigorous, they offer concise an

The Video Games Textbook

The Video Games Textbook PDF Author: Brian J. Wardyga
Publisher: CRC Press
ISBN: 1000868222
Category : Computers
Languages : en
Pages : 751

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Book Description
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

Digital Media and Innovation

Digital Media and Innovation PDF Author: Richard A. Gershon
Publisher: SAGE Publications
ISBN: 1506300456
Category : Language Arts & Disciplines
Languages : en
Pages : 280

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Book Description
Digital Media and Innovation, by Richard A. Gershon, takes an in-depth look at how smart, creative companies have transformed the business of media and telecommunications by introducing unique and original products and services. Today's media managers are faced with the same basic question: what are the best methods for staying competitive over time? In one word: innovation. From electronic commerce (Amazon, Google) to music and video streaming (Apple, Pandora, and Netflix), digital media has transformed the business of retail selling and personal lifestyle. This text will introduce current and future media industry professionals to the people, companies, and strategies that have proven to be real game changers by offering the marketplace a unique value proposition for the consumer.

The History of the GPU - Steps to Invention

The History of the GPU - Steps to Invention PDF Author: Jon Peddie
Publisher: Springer Nature
ISBN: 3031109686
Category : Computers
Languages : en
Pages : 424

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Book Description
This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.

The Rise Of The Intrapreneur (Bring Your Talents & Voice To The Table)

The Rise Of The Intrapreneur (Bring Your Talents & Voice To The Table) PDF Author: ARX Reads
Publisher: ARX Brand International LLC
ISBN:
Category : Business & Economics
Languages : en
Pages : 27

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Book Description
See How To... Develop Your Own Ideas To Fruition... Create New Opportunities Wherever You Go... Define Yourself As An Intrapreneur... Be True To Your Goals… Ask For What You’re Worth... Confidently Share Your Ideas When It’s Time... Find Top Decision Makers To Support Your Ideas... Pursue Your Dreams From Inside Your Company... So You Can: Pursue Your Dreams From Inside The Company & Accomplish Your Goals Feel A Brand New Sense Of Purpose & Satisfaction Grow & Profit In The Best Possible Situation For You The Rise Of The Intrapreneur Details Learn How You Can Flourish & Create New Opportunities For Yourself Inside Your Current Career. Learn How To Develop, Share & Pursue Your Ideas! This 7-Part Course Shows You How.

Sony: Makers of the PlayStation

Sony: Makers of the PlayStation PDF Author: Tom Streissguth
Publisher: ABDO
ISBN: 1098276817
Category : Juvenile Nonfiction
Languages : en
Pages : 115

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Book Description
This book introduces readers to Sony, the technology company behind the PlayStation consoles and hit franchises such as Uncharted, God of War, and Gran Turismo. Readers will explore the company's history, its focus on games with immersive and thrilling narratives, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.

The History of the GPU - New Developments

The History of the GPU - New Developments PDF Author: Jon Peddie
Publisher: Springer Nature
ISBN: 3031140478
Category : Computers
Languages : en
Pages : 434

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Book Description
This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.

A Brief History Of Video Games

A Brief History Of Video Games PDF Author: Rich Stanton
Publisher: Robinson
ISBN: 1472118812
Category : Business & Economics
Languages : en
Pages : 397

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Book Description
'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun.