Holy Anime!

Holy Anime! PDF Author: Patrick Drazen
Publisher: Rowman & Littlefield
ISBN: 0761869085
Category : History
Languages : en
Pages : 205

Get Book

Book Description
Christianity has been in Japan for five centuries, but embraced by less than one percent of the population. It’s a complicated relationship, given the sudden appearance in Japan of Renaissance Catholicism which was utterly unlike the historic faiths of Shinto and Buddhism; Japan had to invent a word for “religion” since Japan did not share the west’s reliance on faith in a personal God. Japan’s views of this “outsider” religion resemble America’s view of the “outsider” Islamic faith. Understanding this through the book Orientalism by Edward Said, Patrick Drazen samples depictions of Christianity in the popular Japanese media of comics and cartoons. The book begins with the work of postwar comics master Tezuka Osamu, with results that range from the comic to the revisionist to the blasphemous and obscene.

Holy Anime!

Holy Anime! PDF Author: Patrick Drazen
Publisher: Rowman & Littlefield
ISBN: 0761869085
Category : History
Languages : en
Pages : 205

Get Book

Book Description
Christianity has been in Japan for five centuries, but embraced by less than one percent of the population. It’s a complicated relationship, given the sudden appearance in Japan of Renaissance Catholicism which was utterly unlike the historic faiths of Shinto and Buddhism; Japan had to invent a word for “religion” since Japan did not share the west’s reliance on faith in a personal God. Japan’s views of this “outsider” religion resemble America’s view of the “outsider” Islamic faith. Understanding this through the book Orientalism by Edward Said, Patrick Drazen samples depictions of Christianity in the popular Japanese media of comics and cartoons. The book begins with the work of postwar comics master Tezuka Osamu, with results that range from the comic to the revisionist to the blasphemous and obscene.

Fiction, Invention and Hyper-reality

Fiction, Invention and Hyper-reality PDF Author: Carole M. Cusack
Publisher: Taylor & Francis
ISBN: 1317135490
Category : Religion
Languages : en
Pages : 300

Get Book

Book Description
The twentieth century was a period of rapid change for religion. Secularisation resulted in a dramatic fall in church attendance in the West, and the 1950s and 1960s saw the introduction of new religions including the International Society for Krishna Consciousness (ISKCON), the Church of Scientology, and the Children of God. New religions were regarded with suspicion by society in general and Religious Studies scholars alike until the 1990s, when the emergence of a second generation of 'new new' religions – based on popular cultural forms including films, novels, computer games and comic books – and highly individualistic spiritualities confirmed the utter transformation of the religio-spiritual landscape. Indeed, Scientology and ISKCON appeared almost traditional and conservative when compared to the radically de-institutionalised, eclectic, parodic, fun-loving and experimental fiction-based, invented and hyper-real religions. In this book, scholarly treatments of cutting-edge religious and spiritual trends are brought into conversation with contributions by representatives of Dudeism, the Church of All Worlds, the Temple of the Jedi Order and Tolkien spirituality groups. This book will simultaneously entertain, shock, challenge and delight scholars of religious studies, as well as those with a wider interest in new religious movements.

Anime and Manga Recognized Articles

Anime and Manga Recognized Articles PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1181

Get Book

Book Description


Anime

Anime PDF Author: Jonathan Clements
Publisher: Bloomsbury Publishing
ISBN: 1839025131
Category : Performing Arts
Languages : en
Pages : 457

Get Book

Book Description
Japanese animation is at the nexus of an international multimedia industry worth over $23.6 billion a year, linked to everything from manga to computer games, Pokémon and plushies. In this comprehensive guide, Jonathan Clements chronicles the production and reception history of the entire medium, from a handful of hobbyists in the 1910s to the Oscar-winning Spirited Away and beyond. Exploring the cultural and technological developments of the past century, Clements addresses how anime's history has been written by Japanese scholars, and covers previously neglected topics such as wartime instructional animation and work-for-hire for American clients. Founded on the testimonies of industry professionals, and drawing on a myriad of Japanese-language documents, memoirs and books, Anime: A History illuminates the anime business from the inside – investigating its innovators, its unsung heroes and its controversies. This new edition has been updated and revised throughout, with full colour illustrations and three new chapters on anime's fortunes among Chinese audiences and subcontractors, 21st century trends in 'otaku economics', and the huge transformations brought about by the rise of global streaming technology.

Arthurian Legend in the Twentieth and Twenty-first Centuries

Arthurian Legend in the Twentieth and Twenty-first Centuries PDF Author: Susan Austin
Publisher: Vernon Press
ISBN: 1648893317
Category : Art
Languages : en
Pages : 184

Get Book

Book Description
The King Arthur we imagine did not exist in history. He is the result of stories told and retold, changed and added to by storytellers for centuries, each making the story reflect the storyteller’s time and values. The chapters in this book look at movies, manga, comic books, a television show, and traditional books released since 1960 to explore some of the ways King Arthur has been reimagined in the past 60 years. Interpreting Avalon High and The Kind Who Would Be King, Camelot 3000 and King Arthur vs. Dracula, Fate/Zero, John Steinbeck’s The Acts of King Arthur and His Noble Knights, the influence of Arthurian legend on Harry Potter, Terry Gilliam’s The Fisher King, John Boorman’s Excalibur, Jerry Zucker’s First Knight, Antoine Fuqua’s King Arthur, Guy Ritchie’s King Arthur: The Legend of the Sword, Matthew Vaughn’s Kingsman: The Secret Service, Iris Murdoch’s The Time of the Angels, and the BBC series Merlin, the authors find that while we are still interested in the idea of King Arthur, we may also want his story to be more racially and gender inclusive, less elitist, and in some cases, more secular.

Focus On: 100 Most Popular Fantasy Anime and Manga

Focus On: 100 Most Popular Fantasy Anime and Manga PDF Author: Wikipedia contributors
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1405

Get Book

Book Description


Anime and Manga

Anime and Manga PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1563

Get Book

Book Description


The Anime Encyclopedia, 3rd Revised Edition

The Anime Encyclopedia, 3rd Revised Edition PDF Author: Jonathan Clements
Publisher: Stone Bridge Press
ISBN: 1611729092
Category : Performing Arts
Languages : en
Pages : 1160

Get Book

Book Description
"Impressive, exhaustive, labyrinthine, and obsessive—The Anime Encyclopedia is an astonishing piece of work."—Neil Gaiman Over one thousand new entries . . . over four thousand updates . . . over one million words. . . This third edition of the landmark reference work has six additional years of information on Japanese animation, its practitioners and products, plus incisive thematic entries on anime history and culture. With credits, links, cross-references, and content advisories for parents and libraries. Jonathan Clements has been an editor of Manga Max and a contributing editor of Newtype USA. Helen McCarthy was founding editor of Anime UK and editor of Manga Mania.

Anime and the Visual Novel

Anime and the Visual Novel PDF Author: Dani Cavallaro
Publisher: McFarland
ISBN: 0786458186
Category : Performing Arts
Languages : en
Pages : 269

Get Book

Book Description
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games' attributes, yielding thought-provoking yarns and complex personalities.

Complete Guide to Drawing Manga & Anime

Complete Guide to Drawing Manga & Anime PDF Author: Date Naoto
Publisher: Tuttle Publishing
ISBN: 1462924069
Category : Art
Languages : en
Pages : 196

Get Book

Book Description
The complete manga, anime and video game "art school" course for beginners! The Complete Guide to Drawing Manga & Anime offers a structured 13-week lesson plan that is typically found in professional drawing classes. With 65 detailed lessons arranged into 13 weekly topics, it's simple to learn the essentials and then progress to higher levels. You can create your own personalized learning experience as the structured lessons can be followed in sequence on a strict daily schedule or as an easy learn-at-your-own-pace course. With a hybrid focus this book offers skills for both digital and traditional artists learning to create manga and anime. This book's unique progressively structured lessons offer: Essential basic instructions on drawing bodies, clothes, facial expressions, movements and poses with 3D composition for animation Hundreds of sample illustrations and full-color examples that make it easy to learn Detailed lessons that teach poses, dress styles and life-like expressions that match each character's personality Star ratings for each lesson that indicate difficulty and allow the aspiring artist to follow and understand their own learning progress Professional tips and tricks that make learning fun and memorable Free downloadable practice materials, templates and guides The Complete Guide to Drawing Manga & Anime offers all the essential information needed to acquire basic drawing skills—creating a solid foundation for future learning!