Google Daydream VR: Learning the Basics

Google Daydream VR: Learning the Basics PDF Author: Bill Stonehem
Publisher: First Rank Publishing
ISBN:
Category :
Languages : en
Pages : 40

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Book Description
Daydream is a new virtual reality platform that has been developed by Google Inc. It was initially introduced at the Google I/O in 2016 and is scheduled to be released in November of 2016. The platform is made to be contained in the Android operating system beginning with the Android 7 Nougat system. This platform will include software and hardware specifications with the compatible devices referred to as Daydream-Ready. It is the successor to Google Cardboard This book will cover many of the details of the Daydream platform to adequately inform the reader on all they need to know.

Google Daydream VR: Learning the Basics

Google Daydream VR: Learning the Basics PDF Author: Bill Stonehem
Publisher: First Rank Publishing
ISBN:
Category :
Languages : en
Pages : 40

Get Book

Book Description
Daydream is a new virtual reality platform that has been developed by Google Inc. It was initially introduced at the Google I/O in 2016 and is scheduled to be released in November of 2016. The platform is made to be contained in the Android operating system beginning with the Android 7 Nougat system. This platform will include software and hardware specifications with the compatible devices referred to as Daydream-Ready. It is the successor to Google Cardboard This book will cover many of the details of the Daydream platform to adequately inform the reader on all they need to know.

Google Daydream VR Cookbook

Google Daydream VR Cookbook PDF Author: Sam Keene
Publisher:
ISBN: 9780134845586
Category : Augmented reality
Languages : en
Pages :

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Book Description


Google Daydream VR Cookbook

Google Daydream VR Cookbook PDF Author: Sam Keene
Publisher: Addison-Wesley Professional
ISBN: 0134845560
Category : Computers
Languages : en
Pages : 557

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Book Description
The Complete, Up-to-Date Guide to Building AR and VR Games Google’s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps. Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation. Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google. Google Daydream VR Cookbook shows you how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Install and explore the ARCore SDK and development tools Learn how to build AR apps that solve real user needs Master AR game development using ARCore Optimize VR and AR game performance Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.

Virtual Reality for Beginners!

Virtual Reality for Beginners! PDF Author: Murray Ramirez
Publisher: Createspace Independent Publishing Platform
ISBN: 9781540532220
Category :
Languages : en
Pages : 90

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Book Description
Virtual Reality for Beginners! How to Understand, Use & Create with VR Are You Ready To Learn All About VR? If So You've Come To The Right Place... Here's A Preview Of What This Virtual Reality Book Contains... An Introduction To Virtual Reality VR Through Time - The History And Growth Of Virtual Reality Getting Started With VR - What You'll Need To Get Going The Science of VR Trends In The VR Industry Google Cardboard Explored Sony PlayStation VR Explored HTC Vive Explored Oculus Rift Explored Samsung Gear VR Explored Bonus: Google Daydream View Explored VR And Beyond! 2016+ Verdict The Next Big Thing And Much, Much More! Download Your Copy Now And Get Started Now!

Processing for Android

Processing for Android PDF Author: Andrés Colubri
Publisher: Apress
ISBN: 1484227190
Category : Computers
Languages : en
Pages : 391

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Book Description
Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables and smartwatches). Processing for Android walks you through the steps of taking an initial idea to a final app. With this book, you will be able to write engaging apps with interactive visuals driven by motion and location information obtained from the device’s sensors; including health data from the wearer, like step count and heart rate. An advantage of Processing for Android over more complex programming environments is the ability for users to focus on the interactions and visual output of their code rather than in the implementation details of the Android platform. This book goes through a comprehensive series of hand-on projects, ranging from simple sketches to more complex projects involving sensors and integration with larger apps. It also covers important aspects such as exporting your Processing projects as signed apps are ready to upload to the Google Play store and be share with the world! What You'll Learn Write apps and live wallpapers for smartphones and tablets Design and implement interactive watch faces Create Virtual Reality experiences for Cardboard devices Integrate Processing sketches into larger apps and Android Studio Export projects as completed apps ready to distribute through Google Play Store Who This Book Is For Artists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and virtual reality.

Using Computer Science in Military Service

Using Computer Science in Military Service PDF Author: Xina M. Uhl
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508184011
Category : Young Adult Nonfiction
Languages : en
Pages : 82

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Book Description
Computers play an integral role in the military's primary goal, defending the nation and its interests, and will continue to do so in the foreseeable future. Opportunities for computer science coding careers abound in weapons design, advanced robotics, artificial intelligence, sophisticated drones, and the ever-evolving, and ever-important field of cyber warfare. This compelling, extensive book provides solid career guidance specific to the military's organization. It offers ideas for employment with civilian organizations that serve the armed forces' technology needs. It is perfect for readers who are considering both full-time and part-time service, whether for an entire career or limited tours of duty.

Communication Technology Update and Fundamentals

Communication Technology Update and Fundamentals PDF Author: August E. Grant
Publisher: Taylor & Francis
ISBN: 1351334638
Category : Technology & Engineering
Languages : en
Pages : 609

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Book Description
For three decades, Communication Technology Update and Fundamentals has set the standard as the single best resource for students and professionals looking to brush up on how communication technologies have developed, grown, and converged, as well as what’s in store for the future. The secret to the longevity is simple—every two years, the book is completely rewritten to ensure that it contains the latest developments in mass media, computers, consumer electronics, networking, and telephony. Plus, the book includes the Fundamentals: the first five chapters explain the communication technology ecosystem, the history, structure, and regulations. The chapters are written by experts who provide snapshots of the state of each individual field. Together, these updates provide a broad overview of these industries, as well as the role communication technologies play in our everyday lives. In addition to substantial updates to each chapter, the 16th edition includes: First-ever chapters on Virtual/Augmented Reality and eSports. Updated user data in every chapter. Overview of industry structure, including recent and proposed mergers and acquisitions Suggestions on how to get a job working with the technologies discussed. The companion website, www.tfi.com/ctu, offers updated information on the technologies covered in this text, as well as links to other resources.

Google Daydream VR Cookbook

Google Daydream VR Cookbook PDF Author: Sam Keene
Publisher: Addison-Wesley Professional
ISBN: 0134845560
Category : Computers
Languages : en
Pages : 557

Get Book

Book Description
The Complete, Up-to-Date Guide to Building AR and VR Games Google’s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps. Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation. Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google. Google Daydream VR Cookbook shows you how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Install and explore the ARCore SDK and development tools Learn how to build AR apps that solve real user needs Master AR game development using ARCore Optimize VR and AR game performance Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.

Sony Playstation Vr: Learning the Basics

Sony Playstation Vr: Learning the Basics PDF Author: Bill Stonehem
Publisher: First Rank Publishing
ISBN:
Category :
Languages : en
Pages : 40

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Book Description
Sony Interactive Entertainment LLC has released the latest in Virtual Reality gear. This newest phenomenon, Sony PlayStation VR, brings the art of gaming to life. The new VR which is scheduled to be released in October of 2016 was created to enhance the gaming experience for owners of PlayStation 4. The reviews to date have lauded the company and the device itself for its appeal to the more modern era with its attention to detail and innovation.

Proceedings of the Canadian Society of Civil Engineering Annual Conference 2021

Proceedings of the Canadian Society of Civil Engineering Annual Conference 2021 PDF Author: Scott Walbridge
Publisher: Springer Nature
ISBN: 9811910294
Category : Technology & Engineering
Languages : en
Pages : 653

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Book Description
This book comprises the proceedings of the Annual Conference of the Canadian Society of Civil Engineering 2021. The contents of this volume focus on specialty conferences in construction, environmental, hydrotechnical, materials, structures, transportation engineering, etc. This volume will prove a valuable resource for those in academia and industry.