Gaming SEL

Gaming SEL PDF Author: Matthew Farber
Publisher: Peter Lang Us
ISBN: 9781433185953
Category : Affective education
Languages : en
Pages : 204

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Book Description
In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.

Gaming SEL

Gaming SEL PDF Author: Matthew Farber
Publisher: Peter Lang Us
ISBN: 9781433185953
Category : Affective education
Languages : en
Pages : 204

Get Book

Book Description
In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.

Gaming SEL

Gaming SEL PDF Author: Matthew Farber
Publisher: Peter Lang Incorporated, International Academic Publishers
ISBN: 9781433185960
Category : Education
Languages : en
Pages : 0

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Book Description
In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.

Creative SEL

Creative SEL PDF Author: Michele Haiken
Publisher: International Society for Technology in Education
ISBN: 1564849503
Category : Education
Languages : en
Pages : 258

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Book Description
This collection of creative lessons offers ideas for integrating design thinking, literacy and STEAM to drive SEL skills including self-awareness, self-management, mindfulness, responsible decision-making and social awareness. Research shows that creativity can be beneficial for mental health and can help build critical skills such as empathy and introspection, while social-emotional learning (SEL) is an integral part of education and human development. This book bridges these two ideas with a series of creative projects that foster SEL learning by promoting growth mindset, supporting mindfulness, offering ways to cope with anxiety and stress, and encouraging and guiding positive social activism. Opening with an overview of research behind the integration of SEL and creativity, the book then features a variety of lessons based on the above themes, illustrating how to deepen SEL by integrating the arts and STEAM learning in creative and authentic ways. The activities are drawn from the work of the authors and a diverse group of educator contributors to provide engaging, insightful and culturally responsive learning opportunities appropriate for traditional or online/blended learning environments. The book: • Highlights a diverse array of educators, innovators and design-thinkers who share their insights on SEL, STEAM and creativity. • Offers an accessible and fun approach to teaching SEL, which is critical to education and human development. • Guides teachers in implementing the following ISTE Standards for Students: Creative Communicator, Innovative Designer and Knowledge Constructor. This book invites teachers to consider a variety of formats — print and digital, audio, video games and more — and shows how helping students become creators and design-thinkers can foster SEL. Audience: K-12 educators

Handbook of Research on Supporting Social and Emotional Development Through Literacy Education

Handbook of Research on Supporting Social and Emotional Development Through Literacy Education PDF Author: Tussey, Jill
Publisher: IGI Global
ISBN: 1799874664
Category : Education
Languages : en
Pages : 571

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Book Description
The social and emotional welfare of students in both K-12 and higher education settings has become increasingly important during the third decade of the 21st century, as students face a variety of social-emotional learning (SEL) challenges related to a multitude of internal and external factors. As concepts around traditional literacy education evolve and become more culturally and linguistically relevant, the connections between SEL and academic literacy opportunities warrant considerable exploration. The Handbook of Research on Supporting Social and Emotional Development Through Literacy Education develops a conceptual framework around pedagogical connections to social and emotional teaching and learning within K-12 literacy practices. This text provides a variety of research and practice protocols supporting student success through the integration of SEL and literacy across grade levels. Covering topics such as culturally relevant literacy, digital literacy, and content-area literacy, this handbook is essential for curriculum directors, education faculty, instructional facilitators, literacy professionals, practicing teachers, pre-service teachers, professional development coordinators, school counselors, teacher preparation programs, academicians, researchers, and students.

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning PDF Author: David Seelow
Publisher: CRC Press
ISBN: 1000818942
Category : Computers
Languages : en
Pages : 299

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Book Description
All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Serious Games

Serious Games PDF Author: Tim Marsh
Publisher: Springer
ISBN: 3319458418
Category : Computers
Languages : en
Pages : 308

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Book Description
This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits.

Gamification in the RhetComp Curriculum

Gamification in the RhetComp Curriculum PDF Author: Christopher McGunnigle
Publisher: Vernon Press
ISBN: 1648896103
Category : Education
Languages : en
Pages : 334

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Book Description
Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.

The Tabletop Revolution

The Tabletop Revolution PDF Author: Marco Arnaudo
Publisher: McFarland
ISBN: 1476682038
Category : Games & Activities
Languages : en
Pages : 256

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Book Description
This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.

Parliamentary Debates

Parliamentary Debates PDF Author: New Zealand. Parliament
Publisher:
ISBN:
Category : New Zealand
Languages : en
Pages : 768

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Book Description


Reaching and Teaching Neurodivergent Learners in STEM

Reaching and Teaching Neurodivergent Learners in STEM PDF Author: Jodi Asbell-Clarke
Publisher: Taylor & Francis
ISBN: 1000995224
Category : Education
Languages : en
Pages : 203

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Book Description
Providing salient stories and practical strategies, this book empowers educators to embrace the unique talents of neurodivergent learners in science, technology, engineering, and mathematics (STEM). An exploration of the exciting opportunities neurodiversity presents to build an innovative workforce is grounded in a large body of research from psychology, neuroscience, and education. Author Jodi Asbell-Clarke presents individual examples of neurodivergent journeys in STEM to establish evidence-based connections between neurodiversity and the types of innovative problem-solving skills needed in today’s workforce. The featured stories come directly from the author’s many years in inclusive classrooms with STEM teachers along with interviews from many neurodivergent professionals in STEM. Teachers will learn how to embrace the unique brilliance and potential of the neurodivergent learners in their classroom, working against historic marginalization and deficit-based perspectives of neurodiversity within the education system. Featuring illustrations of classroom-designed tools and materials alongside basic strategies to support executive function and emotion in learning, this book will help you nurture the talents of your neurodivergent learners and recognize their unique potential within STEM. Ideal for K-12 classroom teachers, special educators, learning specialists, psychologists, and school administrators.