Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability

Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability PDF Author: Theodor Wyeld
Publisher: Springer
ISBN: 3319169408
Category : Computers
Languages : en
Pages : 239

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Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 25th Australian Conference on Computer-Human Interaction, OzCHI 2013, held in Adelaide, SA, Australia, in November 2013. The 11 revised extended papers were carefully reviewed and selected from 192 submissions and cover topics on multi-dimensional interaction; video gaming; spatial learning; and physical spatial interaction.

Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability

Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability PDF Author: Theodor Wyeld
Publisher:
ISBN: 9783319169415
Category :
Languages : en
Pages :

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Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 25th Australian Conference on Computer-Human Interaction, OzCHI 2013, held in Adelaide, SA, Australia, in November 2013. The 11 revised extended papers were carefully reviewed and selected from 192 submissions and cover topics on multi-dimensional interaction; video gaming; spatial learning; and physical spatial interaction.

Cognitive Aspects of Human-Computer Interaction for Geographic Information Systems

Cognitive Aspects of Human-Computer Interaction for Geographic Information Systems PDF Author: T.L. Nyerges
Publisher: Springer Science & Business Media
ISBN: 9401101035
Category : Science
Languages : en
Pages : 435

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Book Description
A significant part of understanding how people use geographic information and technology concerns human cognition. This book provides the first comprehensive in-depth examination of the cognitive aspects of human-computer interaction for geographic information systems (GIS). Cognitive aspects are treated in relation to individual, group, behavioral, institutional, and cultural perspectives. Extensions of GIS in the form of spatial decision support systems and SDSS for groups are part of the geographic information technology considered. Audience: Geographic information users, systems analysts and system designers, researchers in human-computer interaction will find this book an information resource for understanding cognitive aspects of geographic information technology use, and the methods appropriate for examining this use.

Supporting and Exploiting Spatial Memory in User Interfaces

Supporting and Exploiting Spatial Memory in User Interfaces PDF Author: Joey Scarr
Publisher:
ISBN: 9781601987464
Category : Computers
Languages : en
Pages : 100

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Book Description
Highlights the importance of designing for spatial memory in HCI. It proves that spatial knowledge of controls and data enables rapid interaction and information retrieval and allows users to focus their cognitive resources on the task at hand. It is aimed at user interface designers and researchers interested in spatial memory.

Collaboration Meets Interactive Spaces

Collaboration Meets Interactive Spaces PDF Author: Craig Anslow
Publisher: Springer
ISBN: 3319458531
Category : Computers
Languages : en
Pages : 483

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Book Description
This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces. This edited volume brings together researchers from around the world who investigate interactive surfaces and interaction techniques within large displays, wearable devices, software development, security and emergency management. Providing both theory and practical case studies, the authors look at current developments and challenges into 3D visualization, large surfaces, the interplay of mobile phone devices and large displays, wearable systems and head mounted displays (HMD’S), remote proxemics and interactive wall displays and how these can be employed throughout the home and work spaces. Collaboration Meets Interactive Spaces is both for researchers and industry practitioners, providing readers with a coherent narrative into the current state-of-the-art within interactive surfaces and pervasive display technology, providing necessary tools and techniques as interactive media increasingly permeates everyday contexts.

Affective and Emotional Aspects of Human-Computer Interaction

Affective and Emotional Aspects of Human-Computer Interaction PDF Author: M. Pivec
Publisher: IOS Press
ISBN: 160750149X
Category : Computers
Languages : en
Pages : 332

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Book Description
The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behaviour. New research methods in this field are related to affective and emotional approaches to computer-supported learning and human-computer interactions. The major topics discussed are emotions, motivation, games and game-experience. The book is divided in three parts, part I, Game-based Learning, reflects upon the two-way interaction between game and student, thus enabling the game to react to the student’s emotional state. Having the possibility to detect and steer the emotional state of the student could have a positive impact on using digital games in education. It is claimed that some commercial computer games increase cognitive skills and may enhance multitasking abilities and the participants’ general ability to learn. Part II, Motivation and Learning, analyses whether the absence or presence of social and personal cues in the communication between a tutor and his or her students influence students’ learning and their satisfaction with the tutor and the course. The research showed that not all types of personal information are equally important and possibly pictorial information is more important than audible information. Part III, Emotions and Emotional Agents, discusses the production of learning environments which enhance the learner’s self esteem, ensure that the learner’s best interests are respected through paying attention to the narrative structures of the learner’s experience, and the ways in which communication can be enhanced through empathy with the learner.

Where the Action Is

Where the Action Is PDF Author: Paul Dourish
Publisher: MIT Press
ISBN: 0262260611
Category : Computers
Languages : en
Pages : 309

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Book Description
Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction"—an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality—reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.

Cognitive Science and Its Applications for Human-computer Interaction

Cognitive Science and Its Applications for Human-computer Interaction PDF Author: Raymonde Guindon
Publisher: Psychology Press
ISBN: 1134933665
Category : Psychology
Languages : en
Pages : 361

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Book Description
The field of human-computer interaction is striving to provide the conceptual foundations for designing computer tools and the environment needed to perform increasingly more complex and specialized tasks. To achieve this goal, human computer interaction must rely on the meeting of specialized, expert minds. Each of the research projects presented in this book investigate some critical question on the path of progress in human-computer interaction. These projects would not have been feasible without the multidisciplinary of the research team or of the researchers themselves.

Avoiding Simplicity, Confronting Complexity

Avoiding Simplicity, Confronting Complexity PDF Author:
Publisher: BRILL
ISBN: 9087901186
Category : Education
Languages : en
Pages : 458

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Book Description
Researchers from all over the world are fascinated by the question on how to design powerful learning environments and how to effectively integrate computers in instruction. Members of the special interest groups 'Instructional Design' and 'Learning and Instruction with Computers’ of the European Association for Research on Learning and Instruction belong to this group of fascinated researchers. By presenting their research on these questions in this book, these researchers provide empirically based answers, finetune previously suggested solutions, and raise new questions and research paths. The contributions each try to deal with the actual complexity of learning environments, while avoiding naïve simplicity. The book presents an up-to-date overview of current research by experienced researchers from well-known research centers. This book is intended for an audience of educational researchers, instructional designers, and all those fascinated by questions with respect to the design of learning environments and the use of technology.

Technology-Augmented Perception and Cognition

Technology-Augmented Perception and Cognition PDF Author: Tilman Dingler
Publisher: Springer Nature
ISBN: 3030304574
Category : Computers
Languages : en
Pages : 288

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Book Description
Tools and technologies have long complemented and extended our physical abilities: from pre-historic spearheads to steam-propelled ploughs and high-tech prosthetics. While the development of lenses granted us insights into the micro and macrocosms, new sensors and technologies increasingly augment our cognitive abilities, including memory and perception. This book integrates current research efforts, results, and visions from the fields of computer science, neuroscience, and psychology. It provides a comprehensive overview of the state-of-the-art and future applications of how technologies assist and augment human perception and cognition. Experts in the field share their research and findings on: Working memory enhancements Digitization of memories through lifelog archives The consequences of technology-induced disruptions and forgetting The creation and utilization of new human senses Ethical and security concerns that arise with augmentation technologies. As technology weaves itself ever deeper into our lives, careful examination of its capabilities, risks and benefits is warranted. While this book focuses on the complementation and augmentation of human capabilities, it serves as a foundation for students, researchers and designers of technologies that push the boundaries of perception and cognition.